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Louis Marcoux Tutorials

3ds Max Entertainment Creation Suite - Virtual Launch Recording
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3ds Max Entertainment Creation Suite - Virtual Launch Recording

Posted 15 October 2010 4:29 pm by Louis Marcoux on Louis Marcoux Blog

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This is a 52 minutes presentation that Gary M. Davis and I put together to show the power of the 3ds Max Entertainment Creation Suite 2011 for Autodesk's Virtual Event on October 15th. This is an overview of what you can do with all the tools in the Suite.

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Hollywood Visual Effects with 3ds Max Master Joe Gunn
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Hollywood Visual Effects with 3ds Max Master Joe Gunn

Posted 17 August 2010 8:00 pm by Louis Marcoux on Louis Marcoux Blog

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This week, i am trying something new: I have invited 3ds Max Master Joe Gunn to share a 3ds max technique based on his experience using 3ds max on Hollywood movies. Joe recorded a very cool particle effects trick.

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Stereoscopy : 3ds Max & Composite Workflow
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Stereoscopy : 3ds Max & Composite Workflow

Posted 17 June 2010 8:00 pm by Louis Marcoux on Louis Marcoux Blog

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Take a look at the workflow between 3ds Max and Composite for stereoscopic sequences rendered from 3ds max with the new version of the Stereo Camera modifier.

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3ds Max 2011's Viewport Canvas - Tips and Tricks
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3ds Max 2011's Viewport Canvas - Tips and Tricks

Posted 18 May 2010 12:00 am by Louis Marcoux on Louis Marcoux Blog

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3ds Max 2011's new Viewport Canvas has been completely redesigned to offer a true 3D layer based paint system right within the application. In this blog post, I'll show you a few tips and tricks regarding the Viewport Canvas.

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Matchmover and 3ds Max - 3D Tracking Workflow
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Matchmover and 3ds Max - 3D Tracking Workflow

Posted 30 March 2010 12:00 am by Louis Marcoux on Louis Marcoux Blog

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Matchmover is available to all subscription customers for 3ds Max 2010 and 3ds Max 2011. It's one of the great values added when being on subscription for 3ds Max. In this set of video tutorials, you will see how Matchmover and 3ds Max work together. You'll be able to see how an image sequence can be used to extract 3D information that can be used in 3ds Max to create a perfect match between virtual elements and the 2D image sequence, even if the camera has fast and unstable movements.

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Custom Made MultiChannel OpenEXR
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Custom Made MultiChannel OpenEXR

Posted 12 January 2010 11:38 pm by Louis Marcoux on Louis Marcoux Blog

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In this tutorial, i take a deeper look at the new MultiChannel OpenEXR file I/O in order to combine multiple bitmaps into a single Open EXR file.

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Stereoscopy in 3ds Max with StereoCam Modifier
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Stereoscopy in 3ds Max with StereoCam Modifier

Posted 2 December 2009 7:00 pm by Louis Marcoux on Louis Marcoux Blog

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This week, i am posting the videos that i have prepared for the 3December event. The blog post covers a wide range of knowledge on making stereoscopic CG with 3ds Max. More in the blog post...

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Reveal Techniques and Autodesk University in Las Vegas
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Reveal Techniques and Autodesk University in Las Vegas

Posted 3 November 2009 5:06 pm by Louis Marcoux on Louis Marcoux Blog

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In this week's entry, i have posted a set videos covering techniques that i have shown in a class at Autodesk University in 2007. It was a class on revealing objects with animations. You'll see masks, pflow, reactor, script and pro-booleans techniques. Autodesk University is a great conference to learn about Autodesk's products. It's coming at the end of november... More info about AU in the blog post.

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Switching Cameras in an Animation in 3ds Max
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Switching Cameras in an Animation in 3ds Max

Posted 19 October 2009 11:56 pm by Louis Marcoux on Louis Marcoux Blog

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Here is a new set of videos covering different techniques to switch cameras in an animation in 3ds max. Either it's for a pre-viz project or a visualization walkthrough, you'll be able to look at a scene from multiple camera points of view in a single animation.

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Using PFlow particles to write ink on paper
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Using PFlow particles to write ink on paper

Posted 23 September 2009 2:01 am by Louis Marcoux on Louis Marcoux Blog

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In this set of videos, you will see how to use PFlow to write on paper from an animated pencil. In order to show the flexibility of this system, i will show you how to create a Spirograph and use the resulting pencil animation to draw on paper. Then, to challenge this system a bit, you'll see how to animate the paper using the cloth modifier and have the ink slowly dry on the paper as the paper is animated.

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