Take a look at the workflow between 3ds Max and Composite for stereoscopic sequences rendered from 3ds max with the new version of the Stereo Camera modifier.
3ds Max 2011's new Viewport Canvas has been completely redesigned to offer a true 3D layer based paint system right within the application. In this blog post, I'll show you a few tips and tricks regarding the Viewport Canvas.
Matchmover is available to all subscription customers for 3ds Max 2010 and 3ds Max 2011. It's one of the great values added when being on subscription for 3ds Max. In this set of video tutorials, you will see how Matchmover and 3ds Max work together. You'll be able to see how an image sequence can be used to extract 3D information that can be used in 3ds Max to create a perfect match between virtual elements and the 2D image sequence, even if the camera has fast and unstable movements.
In this tutorial, i take a deeper look at the new MultiChannel OpenEXR file I/O in order to combine multiple bitmaps into a single Open EXR file.
This week, i am posting the videos that i have prepared for the 3December event. The blog post covers a wide range of knowledge on making stereoscopic CG with 3ds Max. More in the blog post...
In this week's entry, i have posted a set videos covering techniques that i have shown in a class at Autodesk University in 2007. It was a class on revealing objects with animations. You'll see masks, pflow, reactor, script and pro-booleans techniques. Autodesk University is a great conference to learn about Autodesk's products. It's coming at the end of november... More info about AU in the blog post.
Here is a new set of videos covering different techniques to switch cameras in an animation in 3ds max. Either it's for a pre-viz project or a visualization walkthrough, you'll be able to look at a scene from multiple camera points of view in a single animation.
In this set of videos, you will see how to use PFlow to write on paper from an animated pencil. In order to show the flexibility of this system, i will show you how to create a Spirograph and use the resulting pencil animation to draw on paper. Then, to challenge this system a bit, you'll see how to animate the paper using the cloth modifier and have the ink slowly dry on the paper as the paper is animated.
Creating custom properties for 3D objects allows you to define meta data that can be part of the object but is not necessarily related to its 3D definition. This workflow is great for games assets but has also many applications in many industries. In this set of video tutorials, i cover 2 techniques for adding meta data (or custom properties) to objects. And, for both techniques, i show you the user interface and the scritped methods.
With the blog, The Area's manager has build a wonderful space for me to continue posting video tutorials. But, if you want to have access to my original free video tutorials, you can now follow a dedicated link. There are more than 100 tips and tricks there on all sorts of subjects.