PFlow in 3ds Max 2014 for Destruction Effects

Posted by Louis Marcoux, 2 August 2013 6:41 pm

See how PFlow in 3ds Max 2014 can be used to destruct objects in various ways. In this tutorial, i'll cover numerous new PFlow operators. This is a demo set i have built for Siggraph 2013.


Part 1: Breaking the First Pillar

Part 2: Breaking the Second Pillar

Part 3: Road Falling

Part 4: Water




Posted 2 August 2013 7:01 pm

Excellent (as always), Thank You !


Posted 2 August 2013 7:08 pm



Posted 2 August 2013 8:09 pm

Nice tutorial. thank you. I'm waiting for basic mParticle box 3 tutorial from. Master class seem not be a good place for basic mP box3 learning.


Posted 2 August 2013 11:24 pm

Louis, I did something very similar with pflow box 2 before it was integrated.


Posted 3 August 2013 1:55 am

Great job giving the run down on all the new operators. Thank you Louis Marcoux.


Posted 5 August 2013 3:43 am

Thanks you!!


Posted 6 August 2013 10:20 am

Max users love to demolish bridges with box#2

Louis Marcoux

Posted 6 August 2013 12:33 pm

I agree! Bridges seem to be the obvious choice when doing destruction animation work... I guess the War of the Worlds bridge sequence had a strong impact on all of us... It's actually fun to do and offers a few interesting challenges... I finally saw Pacific Rim yesterday... THAT was the ultimate exercise in bridge destruction animation! Next time, i'll add a Kaiju in the scene...


Posted 9 August 2013 5:43 pm

Great Tutorial as always!


Posted 12 August 2013 6:31 am

Had fun watching it - pretty cool!
...thank you very much.


Posted 28 August 2013 7:29 pm

Great tutorial, Thanks. Now i wonder, is it possible to use some sort of "sleeping state" on mParticles? so the bridge will collapse when is hit by a projectile, for example.
I tried the stop operator but didn't had any effect on the mP World gravity.


Posted 23 July 2015 1:21 pm

Great tut but... frequent "activation error" problem when I activate the skinner. What parameters should I be looking at to prevent this?

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