Reveal Techniques and Autodesk University in Las Vegas
Posted: Nov 03, 2009
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Autodesk University
Autodesk University is an annual conference where all Autodesk products are represented. More than 600 classes are given by speakers from the industry who teach classes on very specific subjects for which they are world class experts. For the past few years, attending Autodesk University has been a very enriching experience for me. I have learned a lot. In fact, each year, thousands of people travel to Las Vegas for this show. It is a great learning conference and it is a lot of fun because it's Vegas.
This year, Autodesk University will be held at the Mandalay Bay, in Las Vegas. You can see the list of the classes and events related to AU by visiting http://au.autodesk.com. Some of the classes will be offered on line so if you can't make it to Las Vegas, you can still attend some of them at home.
If you can make it to Las Vegas, I will be teaching a class again this year. The name of the class is "The 12 Principles of Animation applied to Visualization Projects". In this class, i will review the 12 principles and explore how they can be used in visualization projects. I will give specific examples on how to apply those principles in 3ds Max so that the students can add more life to their visualization animations.
Reveal Techniques
This week's videos are from a class i gave at Autodesk University in 2007. The class was about animation techniques to reveal models over time. Various techniques were covered and i gave a few examples in the class. I decided to post the example videos here so that you can have a good idea of the type of classes you will find at AU. I hope you will enjoy those videos. Please note that they have been recorded in 2007 but were never made public.
Reveal with Masks
In this video, you'll see how to use materials and animated gradient masks to make object draw themselves on the screen.
Here is the rendered result of the previous tutorial.
Reveal with Pro-Booleans
Here, you'll see how to use Pro-Booleans to animate subtractions on objects to make them appear on screen. With Pro-Booleans, UV Maps and materials are preserved on cut surfaces which allows very interesting cut effects as the objects reveal.
Here is the rendered result of the previous tutorial.
Reveal with Loft Objects
Loft objects have deformations curves that can be animated. In this video, you'll see how to animate the loft curves to make them draw progressively on the screen.
Here is the rendered result of the previous tutorial.
Reveal with Reactor and Time Distortion
In this video, you'll see how to cut an object in fragments, simulate their breaking in Reactor and reverse the animation to make the objects construct themselves for their debris.
Here is the rendered result of the previous tutorial.
Reveal with Pflow
See how particles can attach themselves to objects when they find them. If the particles are flying around and then stick to hidden object, the objects start to appear. By mixing visibility with particles, you can create very cool effects of object appearing from flying dust.
(note: i had to splice this video in 2 because of file size constraints. So the next 2 videos are actually a single video tutorial)
Here is the rendered result of the previous tutorial.
Reveal with Max Script - Part 1 : Offset
First part of a series of script techniques that will end with animated objects all falling into their final position with a simple button click. This video covers the basics of moving objects with Max Script.
Reveal with Max Script - Part 2 : Rotation
Second video on scripting techniques. This one covers local rotation with Max Script.
Reveal with Max Script - Part 3 : Animation
Third video on scripting techniques. This one covers the basics of animation keyframing with Max Script.
(note: i had to splice this video in 2 because of file size constraints. So the next 2 videos are actually a single video tutorial)
Reveal with Max Script - Part 4 : Visibility
Fourth video on scripting techniques. This one shows how to animate visibility with Max Script.
Reveal with Max Script - Part 5 : User Interface
Fifth video on scripting techniques. This one shows how to build an interface for the animation tool that we have developed in the previous videos.
Reveal with Max Script - Part 6 : Ordering Objects in Arrays
This one is an extra scripting technique where you can learn how to reorder elements in an array based on certain conditions. It will be helpful to animate blocks of objects based on their relative position.
(note: i had to splice this video in 2 because of file size constraints. So the next 2 videos are actually a single video tutorial)
Here is the rendered result of the scripting tutorial.
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I'm super new at scripting, and wanted this tutorial to be my first try. So I retyped (!) your PowerAnimator script - tried to run it...But then a 'MAXscript Rollout Handler Exeption' pops up with this message: "--Type error: qsort requires Array, got: undefined"
I've been unable to find out what's wrong. Is it me or the script?... and is there somwhere I can find your script?
Posted by fclaveria on Jan 08, 2012 at 03:15 PM
Hola Luis, muy buen tutorial, pero me gustaría saber como puedo lograr este tipo de animaciones de reconstrucciones animadas: www.youtube.com/watch?v=Yc8SE4xmDsw
Me podrías guiar o algún tutorial, gracias.
Posted by Namekkural on Jan 13, 2011 at 06:08 AM
great thanks! getting started in MAXSxript! Awesome :)
Posted by minhhai88 on Oct 10, 2010 at 12:16 AM
very helpful tutorials Louis!!!! Thanks so much..
Posted by David Morgan on Aug 12, 2010 at 11:53 PM