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Siggraph 2009 3ds Max demos - In Depth Follow up
Posted: Aug 18, 2009
Category: Autodesk 3ds Max, Animation, Autodesk MotionBuilder, SIGGRAPH, Tips and Tricks, Tutorials
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Just got back from an amazing Siggraph in New Orleans. We presented 3ds Max in the Autodesk theatre a few times a day and after the presentations, few questions were asked in private. While my memory is still fresh, i recorded follow up videos to explain certain aspects of the demos in a bit more depth. In order to fully appreciate these videos, make sure you look at the Siggraph demos here:


Introduction

 

Replace CAT Bones with Textured Meshes

Take a girl model made by my collegue Daryl Obert and use it to replace the bone's mesh on a CAT rig. See how to make sure that the texture map and the UV's are carried in the CAT Rig template so that it can be reused in any project.
 

FBX Workflow with Quicktime and Motion Builder

Take a deeper look at the setup and export settings when exporting FBX files for Quicktime or for Motion Builder. Then, see how to import an animation from Motion Builder on a CAT rig using the Capture Animation tool. In this video, i use assets from Noah, a film by Visual Distractions. You can see the trailer and more details about the movie here: Noah.
 

Modeling Tools from Graphite

See where to find modeling the tools used in the Siggraph presentation. Also see more of the options available on those tools.

Viewport Depth of Field

Learn how to enable real time depth of field in the 3ds Max viewport. This feature us not officially supported by Autodesk but you can enable it at your own risks.
 
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Posted by Louis Marcoux on Sep 11, 2009 at 11:13 AM
If you select any CAT bone and right-click, you'll see a quad menu item that is called "add gizmo". That's what i used to create the gizmos.
In the \Autodeskdsmax10 - 64bit\enu\plugcfg\CAT\Gizmos folder (in the documents and settings folder structure for CAT), you have a max file called "gizmos.max" and you can add all the gizmos you want in that scene. So you can create your own shapes there. CAT will look for that file and expose all shapes that are in it.
Posted by AnRe on Sep 09, 2009 at 03:47 AM
Louis,
in the "Replace CAT Bones with Textured Meshes" video you use a script (?) called "gizmos.max" that apparently assigns a control object to the selected bone. Where can I find this "gizmos.max"?

-Andrea
Posted by Louis Marcoux on Aug 24, 2009 at 09:58 AM
I need coffee...
Here: area.autodesk.com/louis_tutorials
Posted by Louis Marcoux on Aug 24, 2009 at 09:56 AM
Oups... The link in my post didn't work. the dot "." got added in the link. So, to see the tutorials, go here: http:area.autodesk.com/louis_tutorials
Posted by Louis Marcoux on Aug 24, 2009 at 09:53 AM
I have posted a long tutorial on Stereoscopy a while back. You can find it on the last page of all my tutorials: area.autodesk.com/louis_tutorials.
But you are right about the StereoCamModifier script. I should record a video on that. I will record a fresh version of the Stereoscopy tutorial and include the script. I'll try to do that within a couple of weeks. Thanks for the suggestion!