Just got back from an amazing Siggraph in New Orleans. We presented 3ds Max in the Autodesk theatre a few times a day and after the presentations, few questions were asked in private. While my memory is still fresh, i recorded follow up videos to explain certain aspects of the demos in a bit more depth. In order to fully appreciate these videos, make sure you look at the Siggraph demos here:
Introduction
Replace CAT Bones with Textured Meshes
Take a girl model made by my collegue Daryl Obert and use it to replace the bone's mesh on a CAT rig. See how to make sure that the texture map and the UV's are carried in the CAT Rig template so that it can be reused in any project.
FBX Workflow with Quicktime and Motion Builder
Take a deeper look at the setup and export settings when exporting FBX files for Quicktime or for Motion Builder. Then, see how to import an animation from Motion Builder on a CAT rig using the Capture Animation tool. In this video, i use assets from Noah, a film by Visual Distractions. You can see the trailer and more details about the movie here:
Noah.
Modeling Tools from Graphite
See where to find modeling the tools used in the Siggraph presentation. Also see more of the options available on those tools.
Viewport Depth of Field
Learn how to enable real time depth of field in the 3ds Max viewport. This feature us not officially supported by Autodesk but you can enable it at your own risks.
6 Comments
Companioncube
Posted 20 August 2009 4:38 pm
syfer1987
Posted 23 August 2009 5:23 pm
Louis Marcoux
Posted 24 August 2009 1:53 pm
But you are right about the StereoCamModifier script. I should record a video on that. I will record a fresh version of the Stereoscopy tutorial and include the script. I'll try to do that within a couple of weeks. Thanks for the suggestion!
Louis Marcoux
Posted 24 August 2009 1:56 pm
Louis Marcoux
Posted 24 August 2009 1:58 pm
Here: http://area.autodesk.com/louis_tutorials
Louis Marcoux
Posted 11 September 2009 3:13 pm
In the \Autodesk\3dsmax\2010 - 64bit\enu\plugcfg\CAT\Gizmos folder (in the documents and settings folder structure for CAT), you have a max file called "gizmos.max" and you can add all the gizmos you want in that scene. So you can create your own shapes there. CAT will look for that file and expose all shapes that are in it.
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