Posted by Louis Marcoux, 17 June 2010 8:00 pm
Take a look at the workflow between 3ds Max and Composite for stereoscopic sequences rendered from 3ds max with the new version of the Stereo Camera modifier.
In this video, take a look a the new version of the Stereo Camera (V1.7.2) as found on the first stereo blog post i did back in december 2009 (here). Also, see how to use the modifier on target cameras and cameras generated with the Dynamite VSP civil extension.
Here, we'll see how to setup some render elements to include in the left and right image sequences when we save those sequences in OpenEXR format. Those elements will be useful later when we'll start building a more complex composition in Composite.
In this video, we'll take a look at how to load two image sequences and use them as stereo streams inside a composition. By working with streams, you don't have to apply effects or operations on the two image sequences. Composite recognize that those two images should be seen as one and applies all effects and operations to both sides of the stereo stream. We'll see how to composite all the render elements included in the OpenEXR files that we have rendered from 3ds max.
Even if Composite can assemble stereo streams as one entity, when comes the time to render, it needs to be setup correctly so that the render output correspond to your viewing conditions. In this video, we'll see how to produce anaglyph outputs from Composite using simple and complex compositions. We'll also see how to use macros in order to avoid having to do the same operations all the time. Finaly, we'll see how we can use the RAM player in 3ds max to transform an image sequence from Composite into a playable movie file (mov file in this example).
In this last video, we'll see how to take a flat 2D image and fake its stereoscopic 3D position by adding some pixel separations for left and right sides of a stream. We'll save our setup into a custom macro in order to be able to animate the effect and reuse in other projects.
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