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This week, i am posting the videos that i have prepared for the 3December event. The blog post covers a wide range of knowledge on making stereoscopic CG with 3ds Max. More in the blog post...
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| Posted: Dec 02, 2009
| | Views: 80326
| | Published by: Louis Marcoux
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Users comments (128)
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| Posted by Louis Marcoux on Jan 27, 2012 at 04:30 AM
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Worms, El-d: the problem you are experiencing is because of a permission restriction on the 3ds Max "plugcfg" folder. It's a folder inside the folder where 3ds Max is installed on your computer. Set the permission to read/write on that folder and the script won't have issues.
Oscar: The script should work on 64 bits. Just copy it on all the machines you need to open the file on. Also, you can create a stereo camera rig following what is explained in the videos. The script i wrote just to automate and simplify the process. But for customization work, you can either edit the script and change it to your needs or build a camera rig that can be used in your environment.
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| Posted by worms on Dec 24, 2011 at 03:42 AM
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I got same crash error on 3ds max 2011 32 bit
Type error: items:Requires Array, got :OK
on line 2429 : this.ProjectionRollout.DRP_ProjectionPresets.items = execute(ExecuteString)
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| Posted by Martin Breidt on Nov 16, 2011 at 05:10 AM
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Hey Louis,
thanks for the great script.
Here's a tiny suggestion for improvement: Specify the default values for world unit parameters such as interaxial etc. also in world units. Right now, interaxial is set to 2 units, whatever they are. Instead, you could use something like
units.decodeValue "6.5cm"
to plug in the correct physical dimensions. If I read your code correctly, this needs to go into several places, amongst which is the
on BTN_ResetReal pressed
event handler that could probably replaced by a single line using the above function (and probably the other occurrences of "case units.systemtype" in the code)?
Also, this would allow for "one unit = 10 cm" for example
-- MartinB
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| Posted by Oscar Aveline on Nov 15, 2011 at 09:05 PM
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Hi louis!
First thank you for this script, that make me win a lot of time!
I have a simple question (I mean a simple question for you, but a pretty hard one for me....)
I am not really comfortable with 3dsmax ( I used to work on Maya since 5years, and I new at 3dsmax)
When I use your script, it creat two cameras that are linked to the first one (untill there, no problem...)
My problem is that I use a 3dsmax 64bits to render my images, and as your script doesn't work on it, I want to duplicate the two cameras that have been created, and simply import theme in my scene in 64bits.
But (and here it is...) they stay linked with the old one, and 3dsmax say "missing dll"...
Is there a way to duplicate the StereoCamLeft and StereoCamRight, without the link between them and the original camera?
Basically, I prefer to find a way to duplicate them at the exact same place, instead of trying to re-create two camera by snapping and rotate them...
As you know, settings for comfortable stereo are really precise, and as it is for a professional work, I can't make something aproximative...
I amsorry for my english, I am a french guy, and it is hard for me to be clear in english...
I hope I am understandable!
thals again for the script anyway!
Oscar AVELINE
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| Posted by El-d on Aug 10, 2011 at 10:55 AM
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FYI: in 64bit 2011 + 2012, the script crashes.
Type error: items:Requires Array, got :OK
on line 2429 : this.ProjectionRollout.DRP_ProjectionPresets.items = execute(ExecuteString)
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| Posted by Louis Marcoux on Jul 25, 2011 at 02:38 PM
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Hello,
i have uploaded a new version of the stereo cam modifier script (V 1.7.3). This version will preview correctly in the new Nitrous viewport (2012).
Enjoy!
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| Posted by KellyS on Jul 21, 2011 at 05:41 AM
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Hi Louis,
I opened up my file this morning to find a host of errors - something's gone awry and I'm really worried - I don't know if you could advise at all?
I get the following errors (for the record I'm not familiar with writing/editing scripts, only using them); 8 small boxes, 4 saying "--Incompatible types: 0.061, and (quat 0 0 0 1)", and 4 saying "--Incompatible types: -5.0, and (quat 0 0 0 16.3934)", and 4 boxes saying "--No ""/"" function for undefined". All boxes just have an OK button.
Then, I get 8 larger error dialog boxes titled "Script Controller :", with lots of variables etc. I can send a screen grab if that would help at all. Most of these boxes appear to have the same details in the "Expression" box.
This may well be something I've done, I'm an intermediate Max user, not a beginner any more but there's still so much I don't know. I'm at a loss, though - my file worked last night, I did an overnight backburner render and came to it this morning to find the error when I opened up Max. Restarting Max and restarting my machine have had no effect. I'm running 2011 and 2012, using 2011 with your script for this file (as Backburner isn't set up for 2012 here yet).
Our IT guy added the script to the Backburner machines over the last few days, this is the only change I can think of that may have affected the script, but I honestly don't have a clue what's happened to cause all these errors.
Needless to say, I'm relying on this script for my project, it is SO useful (particularly after going through all the tutorials) and I REALLY don't want to have to try to set the stereo cameras up manually, particularly as they animate.
Any help you (or anyone had any similar experience?) can offer would be wonderful.
Kelly
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| Posted by Louis Marcoux on Jul 18, 2011 at 03:18 PM
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Hello all,
i will be updating the script soon with a version where the preview works in 2012. The script needs to force a redraw of the viewport in the new Nitrous Viewport (ForceCompleteRdraw() command). It's 2 lines of code that i added in the anaglyph preview function and it works. I will upload soon and put on this page.
@Chill3d: I would recommend using a viewer that takes care of taking 2 streams and displaying them side by side. That or use 3ds Max Composite to do exactly that: put the 2 images side by side.
For playback tests, i use this player: 3dtv.at/Index_en.aspx. It has multiple display modes and it works great. If you use it in public, you need to buy the license but for personal home tests, it's free (and great!).
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| Posted by KellyS on Jul 18, 2011 at 12:24 PM
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Hi Louis, thank you for creating this script and for the comprehensive post here, you've saved me hours of camera rigging for which I will be eternally grateful! We will be using this script for our render farm soon to produce some great, and now more comfortable 3D content.
The preview hasn't worked so far, but I've not had chance to get to grips with this new tool. Not a problem anyway, rendering out two images (to be used with Stereoscopic Player by Sensio) doesn't take long.
Thanks again!
Kelly
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| Posted by Chill3d on Jul 18, 2011 at 10:31 AM
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Anyone know of a script/tool that renders Side by Side images
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| Posted by SaoPauloooo on Jun 17, 2011 at 03:00 PM
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Does this method of using a Skew modifier on the camera work with Fume? We did a test and it did not seem to create the proper result. Looks like maybe Fume calculated without respecting skew and it was applied after the fact?
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| Posted by BradleyT on May 18, 2011 at 02:25 PM
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Has anyone tried this modifier in 3ds Max 2012 with Nitrous? The preview fuction seems to immediately close the anaglyph preview bitmap window after creating them. This doesn't happen in D3D mode. I looked through the code, but nothing jumped out at me immediately. Is anyone experiencing this?
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| Posted by Mir_Omid on Apr 01, 2011 at 05:41 PM
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Hi Luis , and thanks for this Post, but when im hit the Create Prw Button in modifier, maxscript open and sho me error in the ms file, in line 1053 : viewportbuttonMgr.EnableButtons = true then one window open and --unknown Property: "EnableButton" in Undefined , where is the problem? please help me :)
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| Posted by bushey on Apr 01, 2011 at 05:02 AM
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Hello,
Im using 3ds Max 2009 and after I run the script I get a button not defined error when I try to make a preview.
Also I heard from a colleague of mine that changing the preview colours dosen't affect the preview. It always comes out red/green even when changed to blue/amber.
Any ideas or fixes welcome!
Thankyou...
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| Posted by bushey on Apr 01, 2011 at 05:01 AM
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Hello,
Im using 3ds Max 2009 and after I run the script I get a button not defined error when I try to make a preview.
Also I heard from a colleague of mine that changing the preview colours dosen't affect the preview. It always comes out red/green even when changed to blue/amber.
Any ideas or fixes welcome!
Thankyou...
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