Posted by Louis Marcoux, 17 December 2010 7:00 pm
A new material map type has been added in 3ds Max 2011 with the Advantage Pack (for customers on subscription) called "Substance". This post shows the value of Substances and gives a few tips on how to use them efficiently.
Before talking about Substances, this introduction video shows the traditional workflow for creating realistic materials with multiple maps. It shows the different effects obtained by the various maps in a Standard Material.
In this video, you'll see how to replace the traditional workflow for creating materials by a new workflow using Substances. You will see how Substances offer a much greater flexibility when refining materials with multiple maps.
Gary Davis covers a few tips on how to visually browse Substances and he introduces the Substances Player from Allegorithmic.
Here is the script that Gary mentions in his video. userdata/fckdata/4952/RenderSubstances.rar
And here is the link to the creators of Substances. www.allegorithmic.com/
Also of note, Jamie Gwilliam, our colleague from London UK has started a new blog on 3ds Max. His tips and tricks are very useful and i strongly recommend a regular visit to his page: http://bit.ly/1jamiesjewels
Happy holidays!
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4 Comments
Jerc
Posted 21 December 2010 10:43 am
Wolvawab
Posted 21 December 2010 10:44 am
Thanks!
matt radford
Posted 4 January 2011 10:23 pm
and as for making the refl color and gloss maps, i like to use utility nodes and prepare to remap my values so that i can change things without touching the texture.
watch your ray depths and bam - lighting
strob
Posted 3 February 2011 12:30 pm
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