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Switching Cameras in an Animation in 3ds Max

Switching Cameras in an Animation in 3ds Max

Here is a new set of videos covering different techniques to switch cameras in an animation in 3ds max. Either it's for a pre-viz project or a visualization walkthrough, you'll be able to look at a scene from multiple…

Posted: Oct 19, 2009
Views: 29895
Published by: Louis Marcoux
Users comments (29)
Posted by mmansour26 on Dec 23, 2011 at 11:42 PM
Dear louis , I have also an important ques. ........... if I made let's say 4 Cameras , cam 1 ( start at 0 ,and end at 150) , cam 2 ( start at 151 ,and end at 250) , cam 3 ( start at 251 ,and end at 350)... etc
Does your Techniques works with me , OR i have to made each Camera animation in the whole of the Time Line ( from 0 to 350) .. for example
Posted by mmansour26 on Dec 23, 2011 at 11:31 PM
Dear Louis , first o all we need the project scene to follow up with you , and second we need to know if the script you put here is working for all versions o Max ----- specially --- 2011
please answer soon
Posted by adel adili on Dec 17, 2011 at 06:28 AM

Dear Louis ,
Why in the solutions you have used everything except the video post because it can be one of the best ways for camera Switching Besides; it can have dissolve effect .

Video post is ignored these days .

Tanx :)
Posted by stickske on Nov 03, 2011 at 02:47 AM
Thanks a lot.
After searching a while for a good camera editing tool in max. This is the best one.
Does somebody know how to show the video post result in a viewport without rendering it out first ?
I like the idea of visual editing with the video post sliders. But can't find a way to show the result :-(
Posted by mhouse777 on Nov 01, 2011 at 09:27 PM
Hi,

I keep getting the error , "batch render not found" when I run the Camera switcher.bat. I have the .bat file in the installation directory - still won't work....any help would be appreciated.
Posted by kurt_hectic on Aug 19, 2011 at 09:59 AM
IMPORTANT: I have found a way to use scripts lots of times and add new cameras!

When you done the job and and after some time you want to add some cameras you can't do that because script firstly delete camera called ___CAMERA_SWITCHER___ and whole work at the same time- as it was mentioned in the tutorial.

But if you rename old ___CAMERA_SWITCHER___ to ___CAMERA_SWITCHER___1 and then use the script you can easily add camera switcher as normal camera and have old work, plus you can add new cameras, even on the middle of the time line. Just use key frames to switch between new cameras and old camera switcher (also a camera object!)

simple as that ;)
Posted by SuperCoon on Aug 18, 2011 at 09:18 PM
I agree, it needs to be integrated.
Posted by kurt_hectic on Aug 18, 2011 at 08:55 PM
integrate that switcher with max, please. It's really good.
Posted by yepai85 on Apr 12, 2011 at 07:37 PM
Thanks a million !!!!!
Posted by baldeagle on Apr 02, 2011 at 06:55 PM
Just Can't thank you enouph for all of your tutorials.
Posted by chushl on Mar 30, 2011 at 10:24 AM
Dude, I don't know you, but I assume you are a great person from the way you sound. I registered to the site so just so I can write down a comment and thank you. Amazing tutorial I have been searching for a tool like this for years, thank you once again! Wish you all the best.
Posted by Kentzin on Nov 18, 2010 at 11:49 PM
Hello!!! thanks a lot!!!! I really like your tutorial!!
Posted by Bardipper on Jul 16, 2010 at 12:51 AM
Very helpful script and the tutorial developed the idea very well. Thanks.
Posted by SuperCoon on Jul 01, 2010 at 10:51 PM
Will this script work in 2010?
Posted by MADAWEB on Jul 01, 2010 at 05:11 PM
Merci pour le partage.
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