Posted by Louis Marcoux, 7 October 2011 8:00 pm
Matchmover can be used to model objects from real life footage. In this set of video, we’ll see how Matchmover and 3ds Max can be used to take video footage and extract 3D reference points, models and textures from it.
This is a tips and tricks session i have prepared for GDC and Siggraph and i am happy to share with everybody today.
Also of mention, i am currently getting ready for Autodesk University 2011. I'll be delivering a class called "Blowing up Stuff: Visual Effects for Destruction". If you attend AU, make sure you pick the class! au.autodesk.com
An overview of the process and the steps involved.
Automatic tracking and 3D camera extraction.
Manual tracking for 3D points and references for modeling
Setting up the scene in 3ds Max based on the Matchmover camera and points.
Modeling from the reference points and customizing the 3ds Max User Interface to optimize the modeling workflow.
Projecting the textures from the original video footage using camera mapping.
Finalizing the model into a single object and a single material. Using Viewport Canvas for tweaking the textures.
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