Posted by Louis Marcoux, 7 October 2011 8:00 pm
Matchmover can be used to model objects from real life footage. In this set of video, we’ll see how Matchmover and 3ds Max can be used to take video footage and extract 3D reference points, models and textures from it.
This is a tips and tricks session i have prepared for GDC and Siggraph and i am happy to share with everybody today.
Also of mention, i am currently getting ready for Autodesk University 2011. I'll be delivering a class called "Blowing up Stuff: Visual Effects for Destruction". If you attend AU, make sure you pick the class! au.autodesk.com
An overview of the process and the steps involved.
Automatic tracking and 3D camera extraction.
Manual tracking for 3D points and references for modeling
Setting up the scene in 3ds Max based on the Matchmover camera and points.
Modeling from the reference points and customizing the 3ds Max User Interface to optimize the modeling workflow.
Projecting the textures from the original video footage using camera mapping.
Finalizing the model into a single object and a single material. Using Viewport Canvas for tweaking the textures.
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5 Comments
max ehrlich
Posted 7 October 2011 12:35 pm
Thanks for the very informative look at this workflow!
renderrich12
Posted 7 October 2011 9:10 pm
ttandc
Posted 8 October 2011 2:45 pm
For those of us that can't fly to the other side of the planet to get to Autodesk University is their a way we can view your lecture ( blowing stuff up ) over the internet?
neoomega5
Posted 8 October 2011 11:50 pm
Extremely informative.
cheers
metaguirus
Posted 14 December 2011 5:40 pm
You help at Autodesk was inspiring and usefull. Great job!
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