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Louis Marcoux Tutorials

Stereo Camera Tools Overview - 3ds Max 2014 Extension
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Stereo Camera Tools Overview - 3ds Max 2014 Extension

Posted 9 August 2013 5:52 pm by Louis Marcoux on Louis Marcoux Blog

Software: Autodesk 3ds Max ,

Industry:

Take a look at the new Stereo Camera tools developed in collaboration with AMD for 3ds Max 2014's Extension release. I'll go into the details of setting up a fun stereoscopic scene with PFlow and then use the interactive stereo 3D viewport to make the final adjustments to the stereo effects.

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PFlow in 3ds Max 2014 for Destruction Effects
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PFlow in 3ds Max 2014 for Destruction Effects

Posted 2 August 2013 6:41 pm by Louis Marcoux on Louis Marcoux Blog

Software: Autodesk 3ds Max ,

Industry: Games ,

See how PFlow in 3ds Max 2014 can be used to destruct objects in many ways. In this tutorial, i'll cover various new operators. This is a demo set i have built for Siggraph 2013.

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AU 2011 - Blow Stuff Up! with 3ds Max Part 3 - Adding Details
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AU 2011 - Blow Stuff Up! with 3ds Max Part 3 - Adding Details

Posted 1 February 2013 4:46 pm by Louis Marcoux on Louis Marcoux Blog

Software: Autodesk 3ds Max ,

Industry: Games ,

This is the third part to an in depth review of my Autodesk University class from 2011 called Blow Up Stuff with 3ds Max. I broke the class into 3 sections and, this week, i'll cover part 3: adding details.

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AU 2011 - Blow Stuff Up! Part 2
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AU 2011 - Blow Stuff Up! Part 2

Posted 11 January 2013 9:39 pm by Louis Marcoux on Louis Marcoux Blog

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX ,

This is the second part to an in depth review of my Autodesk University class from 2011 called Blow Up Stuff with 3ds Max. I broke the class into 3 sections and, this week, i'll cover part 2: simulation tools.

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AU 2011 - Blow Up Stuff with 3ds Max - Part 1: Breaking Objects
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AU 2011 - Blow Up Stuff with 3ds Max - Part 1: Breaking Objects

Posted 31 August 2012 4:16 pm by Louis Marcoux on Louis Marcoux Blog

Software: Autodesk 3ds Max ,

Industry:

This is first part to an in depth review of my Autodesk University class from 2011 called Blow Up Stuff with 3ds Max. I broke the class into 3 sections and, this week, i'll cover part 1: Breaking Objects.

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Creative tiling Ideas
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Creative tiling Ideas

Posted 25 January 2012 7:48 am by Louis Marcoux on Louis Marcoux Blog

Software:

Industry: Games ,

In this blog post, you'll see 2 interesting techniques to tile textures. One technique to deal with variable size models and the other technique to use the Viewport Canvas to make bitmap textures tile.

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Using Matchmover for Modeling
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Using Matchmover for Modeling

Posted 7 October 2011 8:00 pm by Louis Marcoux on Louis Marcoux Blog

Software: Autodesk 3ds Max , Autodesk MotionBuilder ,

Industry:

Matchmover can be used to model objects from real life footage. In this set of video, we’ll see how Matchmover and 3ds Max can be used to take video footage and extract 3D reference points, models and textures from it.

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NAB 2011 - 3ds Max & Smoke Demo - in depth follow up
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NAB 2011 - 3ds Max & Smoke Demo - in depth follow up

Posted 24 May 2011 8:00 pm by Louis Marcoux on Louis Marcoux Blog

Software: Autodesk Smoke ,

Industry:

Last NAB, i had to create a workflow demo showing 3ds Max and Smoke on the Mac working together. In this post, i revisit this demo in depth to present all the detailed steps of the work i did to prepare the final presentation.

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3ds Max and Motion Builder Workflow (and a bit of Kinect)
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3ds Max and Motion Builder Workflow (and a bit of Kinect)

Posted 18 February 2011 7:00 pm by Louis Marcoux on Louis Marcoux Blog

Software:

Industry:

In this post, see how to work with 3ds max and Motion Builder in an animation pipeline. See how to deal with Biped, CAT and custom Max Bones rigs when going to Motion Builder. Also, see how to hook a Kinect to Motion Builder.

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Substances in 3ds Max 2011 - with Gary Davis
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Substances in 3ds Max 2011 - with Gary Davis

Posted 17 December 2010 7:00 pm by Louis Marcoux on Louis Marcoux Blog

Software:

Industry:

A new material map type has been added in 3ds Max 2011 with the Advantage Pack (for customers on subscription) called "Substance". This post shows the value of Substances and gives a few tips on how to use them efficiently.

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