• 1/3

Louis Marcoux Tutorials

AU 2011 - Blow Stuff Up! with 3ds Max Part 3 - Adding Details
  • 13208 views
  • 3 comments

AU 2011 - Blow Stuff Up! with 3ds Max Part 3 - Adding Details

Posted 1 February 2013 4:46 pm by Louis Marcoux on Louis Marcoux Blog

This is the third part to an in depth review of my Autodesk University class from 2011 called Blow Up Stuff with 3ds Max. I broke the class into 3 sections and, this week, i'll cover part 3: adding details.

Read More >>

AU 2011 - Blow Stuff Up! Part 2
  • 4463 views
  • 2 comments

AU 2011 - Blow Stuff Up! Part 2

Posted 11 January 2013 9:39 pm by Louis Marcoux on Louis Marcoux Blog

This is the second part to an in depth review of my Autodesk University class from 2011 called Blow Up Stuff with 3ds Max. I broke the class into 3 sections and, this week, i'll cover part 2: simulation tools.

Read More >>

AU 2011 - Blow Up Stuff with 3ds Max - Part 1: Breaking Objects
  • 6336 views
  • 4 comments

AU 2011 - Blow Up Stuff with 3ds Max - Part 1: Breaking Objects

Posted 31 August 2012 4:16 pm by Louis Marcoux on Louis Marcoux Blog

This is first part to an in depth review of my Autodesk University class from 2011 called Blow Up Stuff with 3ds Max. I broke the class into 3 sections and, this week, i'll cover part 1: Breaking Objects.

Read More >>

Creative tiling Ideas
  • 9627 views
  • 6 comments

Creative tiling Ideas

Posted 25 January 2012 7:48 am by Louis Marcoux on Louis Marcoux Blog

In this blog post, you'll see 2 interesting techniques to tile textures. One technique to deal with variable size models and the other technique to use the Viewport Canvas to make bitmap textures tile.

Read More >>

Using Matchmover for Modeling
  • 13031 views
  • 5 comments

Using Matchmover for Modeling

Posted 7 October 2011 8:00 pm by Louis Marcoux on Louis Marcoux Blog

Matchmover can be used to model objects from real life footage. In this set of video, we’ll see how Matchmover and 3ds Max can be used to take video footage and extract 3D reference points, models and textures from it.

Read More >>

NAB 2011 - 3ds Max & Smoke Demo - in depth follow up
  • 14854 views
  • 4 comments

NAB 2011 - 3ds Max & Smoke Demo - in depth follow up

Posted 24 May 2011 8:00 pm by Louis Marcoux on Louis Marcoux Blog

Last NAB, i had to create a workflow demo showing 3ds Max and Smoke on the Mac working together. In this post, i revisit this demo in depth to present all the detailed steps of the work i did to prepare the final presentation.

Read More >>

3ds Max and Motion Builder Workflow (and a bit of Kinect)
  • 52480 views
  • 19 comments

3ds Max and Motion Builder Workflow (and a bit of Kinect)

Posted 18 February 2011 7:00 pm by Louis Marcoux on Louis Marcoux Blog

In this post, see how to work with 3ds max and Motion Builder in an animation pipeline. See how to deal with Biped, CAT and custom Max Bones rigs when going to Motion Builder. Also, see how to hook a Kinect to Motion Builder.

Read More >>

Substances in 3ds Max 2011 - with Gary Davis
  • 39074 views
  • 4 comments

Substances in 3ds Max 2011 - with Gary Davis

Posted 17 December 2010 7:00 pm by Louis Marcoux on Louis Marcoux Blog

A new material map type has been added in 3ds Max 2011 with the Advantage Pack (for customers on subscription) called "Substance". This post shows the value of Substances and gives a few tips on how to use them efficiently.

Read More >>

3ds Max Entertainment Creation Suite - Virtual Launch Recording
  • 15671 views
  • 9 comments

3ds Max Entertainment Creation Suite - Virtual Launch Recording

Posted 15 October 2010 4:29 pm by Louis Marcoux on Louis Marcoux Blog

This is a 52 minutes presentation that Gary M. Davis and I put together to show the power of the 3ds Max Entertainment Creation Suite 2011 for Autodesk's Virtual Event on October 15th. This is an overview of what you can do with all the tools in the Suite.

Read More >>

Hollywood Visual Effects with 3ds Max Master Joe Gunn
  • 23833 views
  • 5 comments

Hollywood Visual Effects with 3ds Max Master Joe Gunn

Posted 17 August 2010 8:00 pm by Louis Marcoux on Louis Marcoux Blog

This week, i am trying something new: I have invited 3ds Max Master Joe Gunn to share a 3ds max technique based on his experience using 3ds max on Hollywood movies. Joe recorded a very cool particle effects trick.

Read More >>