Showing posts in "Visually Informed Design" category:
Hello everyone, so here's my first posting. The following movies are based on concept design content I design and build on my own time. The series consists of 8 postings of which this is the first one. I will post more of the series in the next few days.
This second post continues with some basic blocking and base modeling using a few deformers to prep it for texture paint in Mudbox.
The third session shows how you can go from Maya to Mudbox for texture paint and back to Maya. I'm including a 1 minute overview of the Mudbox UI as it relates to painting. I'm also exposing all the other parts to the bike so we can prep shaders and textures for it.
Modeling with smooth mesh preview and basic look for the majority of the parts of the bike.
Covering the first shading trick and specific shading attributes to get certain surfacing effects. This movie also includes setting up an IBL in Maya for illumination as well as the first test render.
Another little rendering trick to accomplish a rendering effect that resembles filleting.
The following technique illustrates how to create a realistic bike tire by breaking down the separate elements that bring in the realism.
The last video installment to the bike concept. This includes final test renders, alternative concepts and other vehicle concepts under construction.