Concept design in Sketchbook Pro, Maya, and Mudbox 3

Posted by MDJ, 29 July 2011 7:00 am

Starting in Maya I'm starting by scaling the seat so we can export it to Mudbox at a decent scale.

While you can easily create and layout UV's in Maya, I want to take the opportunity to create them in Mudbox. It creates individual tiles for all your faces, guaranteeing a pretty good paint job although you might see some edge bleeding across your UV edges. If you see any edge bleeding, go to the Mudbox preferences and reduce you edge bleed value (under the Paint tab) while testing it by painting on the surface. A value between 0.5 and 1 should do the job.

Last thing here is to show the seat in the context of the rest of the bike.


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