|Sweat, Swearing & Tears|
|Meet the team behind Cupcakes & Critters in the latest chapter of Autodesk’s documentary series on indie game makers.|
Posted by MDJ, 29 July 2011 6:00 am
In this session I'm covering some of the basics to get parts to look like what I want. I'm also starting to get into the shader setups for the respective parts of the bike. One driving criteria always is reality along the lines of how parts are actually manufactured, painted and finished.
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