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Posted by MDJ, 29 July 2011 6:00 am
In this session I'm covering some of the basics to get parts to look like what I want. I'm also starting to get into the shader setups for the respective parts of the bike. One driving criteria always is reality along the lines of how parts are actually manufactured, painted and finished.
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1 Comment
jose antonio gurucharri
Posted 4 August 2011 6:56 pm
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