|New tools, templates and workflows|
|Announcing Extension 2 for 3ds Max 2015 and 3ds Max Design 2015|
Posted by MDJ, 29 July 2011 6:00 am
In this session I'm covering some of the basics to get parts to look like what I want. I'm also starting to get into the shader setups for the respective parts of the bike. One driving criteria always is reality along the lines of how parts are actually manufactured, painted and finished.
Please only report comments that are spam or abusive.