|New updates to
Autodesk Character Generator
Posted by MDJ, 29 July 2011 5:00 am
In this session I'm talking about specific mia_material attirbutes and values for those attributes to get certain effects. I have to do this because I'm also setting up an IBL in Maya so that we can start to evaluate how the light is affecting a surface with differently behaving reflectivities and specularities by rendering smaller parts in the environment I'm using for the final.
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