|Sweat, Swearing & Tears|
|Modern Dream talks about their game LA Cops, building community, and being indie. Watch Now|
Posted by MDJ, 29 July 2011 5:00 am
In this session I'm talking about specific mia_material attirbutes and values for those attributes to get certain effects. I have to do this because I'm also setting up an IBL in Maya so that we can start to evaluate how the light is affecting a surface with differently behaving reflectivities and specularities by rendering smaller parts in the environment I'm using for the final.
Please only report comments that are spam or abusive.