Autodesk 3ds Max
Posted by MDJ, 29 July 2011 3:00 am
This session covers a technique that shows how to set up a shading network with two texture branches for bumping and reflectivity that allows you to modulate and control tire wear in a realsitc manner. It also shows what kind of texture to use for reflectivity and what kind of texture to create that controls the tire tread and wear pattern as well as how to deal with the UV's. The last thing I'm doing here is test rendering a close-up to show that it actually works pretty well.
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