Posted by MDJ, 29 July 2011 9:00 am
The concept shown in the following series forms the basis for 3 bikes that are manufactured as a classic version, a racing version and an armored version. I kept the process I'm showing as simple and straightforward as possible. It all starts in Sketchbook Pro, then moves on into Maya for base modeling, then into Mudbox for textures, back to Maya for shader development and render setup. I tried to minimize the focus on software features and instead pay attention to content, technique and how to attain a certain look. Typically content like this is build and rendered using Nurbs from design software such as Alias Studio. I wanted to show that a lot of this type of work can be done in Maya as well using nothing but polygons. The final rendered images towards the later blogs in this series are all rendered in Mental Ray.
In the following introduction I'll go through a variety of Sketchbook sketches and design spec drawings for 3D. I'll show you how to bring in and register all your reference material in Maya properly so that you can start to use it for blocking the parts of your design.
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