Posted by MDJ, 1 August 2012 2:54 pm
These images and movies are a technology preview. Autodesk wishes to caution you that this preview reflects technology research, and that actual events or results could differ materially from the preview. Also, this preview is not intended to be a promise or guarantee of future delivery of products, services or features but merely reflects technology research, which may change. Purchasing decisions should not be made based upon reliance on this preview. Autodesk does not assume any obligation to update any statements we make to reflect events that occur or circumstances that exist after the date of this technology preview.
I added some movies here (turntables):
Here’s a little more clarification on what you are seeing in the images below. First, and as you may have noticed I could not comment on anything about anything until the technology had been announced. This was a ‘technology preview’.
In the images below I included a little bit of the Maya UI to hint at the fact that these images are unedited screen grabs directly from the Maya viewport. The physical number of 1.5fps refresh rate is a reflection of refresh rate because I’m not interacting with this model. When the camera is static the fps drops completely as it should. It wouldn’t be good if it said 20fps while taking screen grabs because it would simply be inaccurate.
In actuality I’m getting between 10-20 fps refresh rates on this model and that is with AO, DOF, Multi-pixel AA, Gamma, as well as ‘floating point render target’ enabled. This is in addition to a very healthy load of large vector displacement exr’s (and that is not counting diffuse, spec, normal, reflection maps etc.) that provide for all the detail and makes up the difference between the wire screenshot and the mapped model. In short, and in general, the viewport is getting faster and better at displaying complex information such as vector displacement, which will hopefully make it much more useful and productive.
Third but not least, all these stats are from a laptop with a Quadro 4000m with 2GB of memory on the card … nice hardware but nothing custom or highest end.
Save the images to your desktop and see the full resolution. Model and textures by Jesse Sandifer, images by Marcel de Jong.
More updates and information later, thanks for checking it out!
The raw base model in the Maya viewport:
Next is the model with textures:
.. and one more:
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