Wow time flies. It was just back in October when we shipped 2011.5 and already we are announcing Softimage 2012. It should only be a few more weeks until we actually ship this too.
Until then here are a few videos made by Chinny and a big list of the features in the release.
Updating the modeling tools has been a pretty common request in the last couple of years. So rather than Softimage building a few new ones, we built the architecture for others to do it in ICE instead. This means while we can build new modeling tools using ICE, so can the community without waiting for us. ICE modeling can be fully procedural, including the ability to create topology from basically nothing... which was not possible before.
Also, for you TDs out there check out what's new in the SDK. Really sweet stuff like being able to create your own custom manipulators, the OnCommand event and being able to create an undo complex.
Anyway here is the eye candy - enjoy!
ICE Modeling - Basics
ICE Modeling - Copy and Merge
ICE Modeling - Strands
ICE Modeling - Track Bulding
ICE Modeling - Fracturing
ICE Modeling - Primitives
Syflex on ICE
ICE Subframe Sampling
Everyday Workflow Improvements
UV Pinning, Relaxing and Regularize
Vector Displacement Maps
A list of the features in bullet form:
General
Scene Layer Manager - changes and highlights
Child layer now supported (can now parent in the Explorer as well)
Ability to create layers as children (or as separate layer)
New icon to quickly create a new layer
File Menu -Recent Scenes now respects non-project paths
A file D&D from say C:Temp will now show C:Temp in the recent scenes menu (instaed of the current project)
Explorer
Scene Layers can now be parented
Schematic
Expression in Resolution Plane of Chain now supported
New indicator for CustomOP and ScriptedOP
New Hotkey options for commands
Maya interaction mode can use "P" key and drag to parent
Texturing
Texture Editor
New ability to "Pin" the selection in the texture editor for use with texture editor operators.
The pinned selection will not move when applying texture editor operators or commands
New icon to allow selection the pinned components
New Relax operator by Polygonal Design
New Regularize operator by Polygonal Design
Animation
Play Control
New 'Stop' icon in the Play Control
For heavy scene this will not speed up exiting the evaluation - but it will stop any toggling of the play button
Consistent FCurve Editor
Common Icons across Softimage, Maya, 3ds Max, MotionBuilder
Isolate Selection
Suites mode and Classic Mode
ICE
ICE modeling
Cloth
Syflex Cloth now uses ICE
The Syflex legacy toolbar remains for backwards compatitibilty
SubFrame Sampling
When creating new simulations a new "Simulation Settings" property is created. Used for more accurate collisions and fast moving emitters.
New compounds
Tool>String
String to Array
Tool>Conversion
Reference to String
Task>Particles>Strands
Create Strand from Curves
Tool>Array
Build Array from Set
Tool>Vector>Math
Get Plane
Tool>Topology
Add Edge
Add Polygon
Add Vertex
Collapse Edge
Create Topo
Delete Polygon
Delete Vertex
Disconnect Component
Extrude Polygon Island
Invert Polygon
Merge Vertices
Merge Polygon ISland
Merge Topo Array
Merge Topo
Primitive Mesh
Slice Polygon
Split Edge
Subdivide Locally
Transform Topo
Triangulate Polygons
Get Topology
Set Topology
Task>Topology>Conditionals
Test Edge Index
Test Index is Valid
Test Polygon Index
Test Polynode Index
Test Vertex Index
Task>Topology>Copy and Merge
Clone Polygon Mesh
Copy Edge Data From Source
Copy Material Attributes
Copy Polygon Data from Source
Copy Polynode Data from Source
Copy Texture Projection from Source
Copy Vertex Data from Source
Create Copies from Polygon Mesh
Merge Edge Data
Merge Material ID
Merge Polygon Data
Merge Polygon Meshes
Merge Polynode Data
Merge Texture Projections
Merge Vertex Data
Random Material ID per Copy
Transform per Copy
Task>Topology>Generators
Create Extrusion Along Strands
Task>Topology>Getters
Get Closest Edge Index from Null
Get Copy Nodes
Get Edge Index
Get Edge Index from Test
Get Edge is on Edge Loop
Get Edge Loop
Get Invalid Index
Get Material ID
Get Materials
Get Polygon Index
Get Polygon Index from Test
Get Polygon is on Edge Loop
Get Polynode Index
Get Polynode Index from Test
Get Vertex Index
Get Vertex Index from Test
Get Vertex is on Edge Loop
Get Vertices Index from Edge
Task>Topology>Setters
Set Material ID
Set Material ID from Cluster
Set Material ID from Libray
Set Materials from Strings
Set Texture Projection Camera
Set Texture Projection Planar
Set Texture Projection Spatial
Set Vertex Position on Edge Loop
Task>Topology>Modifiers
Apply Collapse Edge
Apply Delete Polygon
Apply Delete Vertex
Apply Disconnect Component
Apply Extrude Polygon Along Axis
Apply Invert Polygon
Apply Merge Polygon
Apply Merge Vertices
Apply Slice Polymesh
Apply Split Edge
Apply Subdivide Locally
Apply Triangulate Polygon
Task>Topology>Shattering
Build Slice Planes
Create Basic Shatter from Point Cloud
Set Data from Chunk
Tool>Syflex>Simul
syflexISimul
Tool>Syflex>Force
syflexIGravity
syflexIDamp
syflexIDampAir
syflexIWind
syflexIVolume
syflexISpring
syflexISpringGeo
syflexISpringBorder
Tool>Syflex>Collision
syflexICollideSphere
syflexICollidePlane
syflexICollideCapsule
syflexICollideMesh
syflexICollideSelf
Tool>Syflex>Constraint
syflexINail
syflexIPin
syflexIMimic
Task>Syflex>Basic
Syflex Cloth
Syflex Curve
Task>Syflex>Collisions
Syflex Collide Capsule
Syflex Collide Mesh
Syflex Collide Plane
Syflex Collide Self
Syflex Collide Sphere
Task>Syflex>Constraints
Syflex Mimic
Syflex Mimic Null
Syflex Nail
Syflex Nail Null
Syflex Pin
Syflex Pin Null
Task>Syflex>Forces
Syflex Cloth Springs
Syflex Curve Springs
Syflex Damp
Syflex Damp Air
Syflex Gravity
Syflex Spring 2pt
Syflex Volume
Syflex Wind
Syflex Zipper
SDK
Just a HUGE update to the SDK - especially the Interactive Tool SDK
PPGLayout.SetViewSize , SetViewPosition, ViewSize, GetViewPosition New API for OM and C++
Allows setting and getting the size of a Modal Property Inspector
New Image Clip Control to PPGLayout (siControlImageClip)
A control that shows an Image Clip. A string parameter sets the Image Clip full name. Supported attribute is siUIShowClip Set to True to show the thumbnail of the Image Clip control. The control toolbar is always displayed, regardless of this attribute value. For example, see PSetUIDemo in the SDK Workgroup
Static Bitmap control (siControlBitmap)
siUIFilePath to set the bitmap to show. For example, see PSetUIDemo in the SDK Workgroup
CreateView now displays name in titlebar of created view
siBegin/EndFileExport and siBegin/EndFileImport events now support Action and Shape actions.
RenderAbort Event
Added OM shortcuts to siutils.py for python (see Docs)
New commands
FBXGetPluginVersion
FBXGetSDKVersion
CreateLayerGroup
New C++/OM API for manipulating schematic view and schematic nodes.
New example added to the sdk workgroup: SchematicDemo
New Anchor points (View, View Context, Node Context)
Menu anchor points for the scene layer manager
Get/PutChecked methods to MenuItem object to support checkmarks
An C++/OM API for UV elements pinning
New Events
siOnBeginCommand: Fired when a command is about to be executed. The event can be used to abort the command execution, modify the command argument values or launch other commands.
siOnEndCommand: Fired when a command has been executed. The event can be used to access the command return value or output argument values. Contrary to other event types, this event is always fired when the current command has been aborted by a previous event.
Added ActionSource support (siFileTypeAction) to siOnBeginFileImport/siOnEndFileImport events.
Application.OpenUndo: Open undo complex.
Application.EndUndo: Close undo complex.
Application.IsUndoing: Returns true if some command is undoing or redoing.
Interactive Tool SDK
C++ API for building plugin tools that can be used in 3D views
plugin tool examples in examples workgroup
Tool Wizard in the Plugin Manager
New Math classes CLine and CPlane (used by the Tool SDK)
Data Management
Reference models and Delta
Dynamic Custom Operators are now supported by Delta
Hair on objects (ApplyHairOp) now supported inside RefModels.
Align Root to First Bone and Move Joint now supported for update of ref model
Link Deform With Orientation now supported on an object inside a ref model.
Texture projection of material is now supported by Delta
Caching
Button to dump icecache header and attributes description in xml format.
Option to reset all transform before applying caches to objects (useful when cache in global space)
Cache ICE sub sampling attribute (scale with the same factor when load into the mixer)
Rendering
Render Tree
Shader Compound versioning now supported in the context menu
Mental Ray 3.9
Unified Sampling is an alternative method for aliasing
ICE Attributes on Meshes
Get ICE Attribute Shaders are now supporting meshes for the polygon/point/sample contexts.
Texture/CAVs/WeightMap lookup shaders can use ICE attributes directly.
User Normals
User Motions : Gives artistic control over the render motion vectors.
Vector Displacement Maps
VDMs can represent directional displacements that do not simply follow the polygon normal
Support for render VDMs in mental ray
New Vector Displacement Map shader node
Crosswalk
FBX
Stereo camera I/O
Importing of Vector Displacement Maps from Mudbox
Port to FBXSDK 2012
Add "Import Fbx..." under "File->import" menu and "Export Fbx..." under "File->export" menu
Scripting commands to create the import/export options
Import .3ds, *.dxf, *obj, *.dae formats
Ability to select target .fbx version (2010 (Motion Builder compatible), 2011, 2012)
multi UV in the FBX Importer/Exporter.
Support importing CgFX materials
Support for neutral poses
Support for user normals
FBX One-Click Mudbox
Materials : phong, lambert and blinn are supported.
Textures : normal, displacement, vector displacement map, ambient, specular, shiny, incandescence, bump, reflectivity and diffuse are supported
Suites and Interop
A new Suites mode for the FCurve Editor
Single Step interop for Mudbox
Single Step interop for 3ds Max
Single Step interop for Maya - Updated
You can now start in Softimage
Documetation
Moving to Web-based help
20 Comments
Mark Schoennagel
Posted 1 March 2011 4:20 pm
lol
See you at GDC!!
ctedin1
Posted 1 March 2011 5:39 pm
Houdini? What's Houdini? ;-) No kidding, I think the procedural modeling feature is a real game changer for Softimage, and would make it an indispensable tool for any pipeline. I can't wait to see what the community is going to start to do with this amazing toolset. And, just think, I was asking for the graphite tools in Softimage. Way to leapfrog my hopes and expectations! Now, how do I re-create the swiftloop tool...
Rawalanche
Posted 1 March 2011 8:25 pm
Could you please provide us with some more info on Unified Sampling in MR 3.9?
Thanks in advance.
Rawalanche
Posted 1 March 2011 8:42 pm
ctedin1: Tool similar to swiftloop is available in softimage for a looooong, loooong time already. Way before graphite modeling tools were introduced. Hit ] key on your keyboard (the one on the left or above the enter key - it depends on keyboard layout), then move your mouse over an edge, and hold down middle mouse button. Then move loop to the place where you want to be and release middle mouse button.
I am an ex XSI user who migrated to 3ds max, and i still think that this tool is even better than swiftloop in 3ds max, because it reacts better and more precisely. Get to know your software better before you start to request features that already are there ;-)
ctedin1
Posted 1 March 2011 9:31 pm
You've got to be kidding... I've missed that for so long? Yikes! Thanks a bunch Rawalanche!
Get to know your software better before you start to request features that already are there ;-)
I definitely will! (Although I've been using it for quite a long time, since version 4. The help files are not the greatest, and I just never stumbled on this one as of yet. Up until recently I modeled mostly in 3ds Max and exported to Softimage for animation and rendering. I will use it religiously now, though) Although, I wasn't really asking for a feature, just really proclaiming how wonderful it will be to create your own tools with ICE. Great job, folks!
(edit) I get the functionality of placing an edge loop, but what about the other functions of the swiftloop tool, like interactively removing, moving and "soft" placing with a smoothed result? Are those there as well? I can't seem to find them. At any rate, this is a great start for a custom ICE function, so thanks for the heads up.
Rawalanche
Posted 1 March 2011 10:07 pm
ctedin1: Oh, i probably did not got it right. In 3ds max I use just a feature of swiftloop that adds an edge loop, since i got mapped it on a hotkey. I did not notice that swiftloop is a whole set of tools. I have to say that i have not found use for them yet, but i am sure they will be great for someone like character modeler.
I think softimage offers a lot of great modeling tools that will help you to get the same result at similar speed, just through a different way. In softimage, lots of tools has sort of sub-modes that are assigned to different mouse buttons, so there is a lot of ways to get the result you want.
I don't remember that much of softimage already since i haven't used it much in about 2 years, but i believe that if you look around, you will find a lot of tools that will substitute for the functionality of swiftloop toolset
ctedin1
Posted 2 March 2011 3:28 am
Yes, the more I work in Soft for all aspects, (modeling, animation and rendering) the more comfortable I feel, and the less I feel the need to move away to Max (which I've been using since 1.5). This new set of tools in ICE is going to make this a very, very powerful system indeed. I dabbled in Houdini's procedural system and got the hang of it a little. I think ICE is going to satisfy the same kinds of needs that Houdini was so great at filling. Great job, team!
Caveman
Posted 2 March 2011 6:44 am
Fantastic updates. I wonder if the new MR has got the old bugs fixed. Can't download the Softimage trial because of the AKAMAI installer failing to download the AKAMAI client. Why did Autodesk choose AKAMAI. I am dying to try Softimage 2012.
Caveman
Posted 2 March 2011 8:23 am
What the??? Autodesk just removed Softimage 2012 from the download links.
langdon
Posted 2 March 2011 12:13 pm
@Caveman, there never was a link to download Softimage 2012 since its not gonna be available before april.
Amin
Posted 3 March 2011 9:05 pm
woooow
The higher male
But it was pretty good if you plugin
Craft Studio animation too softimage was added :-)
Memag Neman
Posted 3 March 2011 9:53 pm
Wasn't Craft included last year?
ctedin1
Posted 8 March 2011 3:10 am
Love your talk at GDC, Mark! Sounded like you had a lot to fit into a very short time, or just loads of coffee. Whatever, man. Either way, your enthusiasm was infectious! With the new Momentum 2.0 that Helge just released, this is going to be an amazing spring for ICE!
Guys, if you haven't checked out the ICE demo videos by Bradley Gabe and Paul Smith on Vimeo, check them out! I'm getting "primed up" for more ICE work myself before 2012 (although I'm probably behind the curve in this group.) Especially Paul's videos, they are less like "here are a bunch of tools in your toolbox... here are their names and this is what they do". It's more like "I picked up some tools here in this toolbox, now watch me use them to build a desk. I'm going to talk through it while I use them, and tell you why I picked them. There are other ways of doing it, but this is the way I chose." Very well done, and because he's a relative beginner (although a brilliant artist, modeler, animator and technical director) his explanations are perfect for the relative beginners, or intermediate level ICE enthusiasts.
Malcolm Zaloon
Posted 13 March 2011 5:31 am
As a 15 yr Softimage user, i just say again... go SI, go!!
ctedin1
Posted 6 April 2011 4:31 pm
Any hints on the release date for 2012?
Memag Neman
Posted 6 April 2011 4:33 pm
Should be any day now. I think I read somewhere April 8th.
2013
ctedin1
Posted 6 April 2011 6:35 pm
You mean I'm going to be playing all weekend with it and getting absolutely NOTHING else done in my life? Well, goodbye gardening plans!!! :-) I hope that's true, all kidding aside. I guess we'll see. I think I might crash the subscription site, I've been checking it so often.
Memag Neman
Posted 7 April 2011 9:38 am
Download SI2012 at the subscription center.
ctedin1
Posted 7 April 2011 7:32 pm
Downloading now. Wow, that answered my question quick! :-)
AlanMc
Posted 14 May 2011 9:00 am
When will the next blog entry be posted? Looking forward to what is next in store for Softimage.
20 Comments
Mark Schoennagel
Posted 1 March 2011 4:20 pm
See you at GDC!!
ctedin1
Posted 1 March 2011 5:39 pm
Rawalanche
Posted 1 March 2011 8:25 pm
Thanks in advance.
Rawalanche
Posted 1 March 2011 8:42 pm
I am an ex XSI user who migrated to 3ds max, and i still think that this tool is even better than swiftloop in 3ds max, because it reacts better and more precisely. Get to know your software better before you start to request features that already are there ;-)
ctedin1
Posted 1 March 2011 9:31 pm
Get to know your software better before you start to request features that already are there ;-)
I definitely will! (Although I've been using it for quite a long time, since version 4. The help files are not the greatest, and I just never stumbled on this one as of yet. Up until recently I modeled mostly in 3ds Max and exported to Softimage for animation and rendering. I will use it religiously now, though) Although, I wasn't really asking for a feature, just really proclaiming how wonderful it will be to create your own tools with ICE. Great job, folks!
(edit) I get the functionality of placing an edge loop, but what about the other functions of the swiftloop tool, like interactively removing, moving and "soft" placing with a smoothed result? Are those there as well? I can't seem to find them. At any rate, this is a great start for a custom ICE function, so thanks for the heads up.
Rawalanche
Posted 1 March 2011 10:07 pm
I think softimage offers a lot of great modeling tools that will help you to get the same result at similar speed, just through a different way. In softimage, lots of tools has sort of sub-modes that are assigned to different mouse buttons, so there is a lot of ways to get the result you want.
I don't remember that much of softimage already since i haven't used it much in about 2 years, but i believe that if you look around, you will find a lot of tools that will substitute for the functionality of swiftloop toolset
ctedin1
Posted 2 March 2011 3:28 am
Caveman
Posted 2 March 2011 6:44 am
Caveman
Posted 2 March 2011 8:23 am
langdon
Posted 2 March 2011 12:13 pm
Amin
Posted 3 March 2011 9:05 pm
The higher male
But it was pretty good if you plugin
Craft Studio animation too softimage was added :-)
Memag Neman
Posted 3 March 2011 9:53 pm
ctedin1
Posted 8 March 2011 3:10 am
Guys, if you haven't checked out the ICE demo videos by Bradley Gabe and Paul Smith on Vimeo, check them out! I'm getting "primed up" for more ICE work myself before 2012 (although I'm probably behind the curve in this group.) Especially Paul's videos, they are less like "here are a bunch of tools in your toolbox... here are their names and this is what they do". It's more like "I picked up some tools here in this toolbox, now watch me use them to build a desk. I'm going to talk through it while I use them, and tell you why I picked them. There are other ways of doing it, but this is the way I chose." Very well done, and because he's a relative beginner (although a brilliant artist, modeler, animator and technical director) his explanations are perfect for the relative beginners, or intermediate level ICE enthusiasts.
Malcolm Zaloon
Posted 13 March 2011 5:31 am
ctedin1
Posted 6 April 2011 4:31 pm
Memag Neman
Posted 6 April 2011 4:33 pm
2013
ctedin1
Posted 6 April 2011 6:35 pm
Memag Neman
Posted 7 April 2011 9:38 am
ctedin1
Posted 7 April 2011 7:32 pm
AlanMc
Posted 14 May 2011 9:00 am
Regards,
Alan
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