Softimage 2010 came out just seven months ago - yet we have another huge release to tell everyone about - check out the feature list at the bottom.
Here are just a few videos showing some of the new features in 2011. For more information check out Autodesk.com/Softimage or The Softimage Wiki http://softimage.wiki.softimage.com/index.php/Autodesk_Softimage_2011
I might add some more videos later, or maybe I will do another blog entry for those. Either way check back here soon. Push the full screen button too when watching the videos, its much better that way.
----
Automatic Lip Syncing for Face Robot
I had so much fun playing with this! ...try saying "super simple to setup" 5 times!
ICE Kinematics
We only scratch the surface of what ICE kinematics can do and what it will mean for rigging in the future.
No more needing bones, debugging is easier, massive reduction in the number of objects needed, the rigs are much more difficult to break as the dependencies are far fewer, secondary dynmics can be easily added - and the factt that the relationships of the entire rig' and its behavior are separate from the rig itself means referencing can be completely re-thought, Just crazy
Rendering
Soooo much new stuff for everyone - yay!
Texturing
A few enhancements to texturing and uv unfolding
'
Camera and Render Slates
Simple but so useful.
Scripting enhancements
A quick breakdown of the new features in 2011
General
Icon to Maximize Floating Windows
Extra-wide icon to close PPGs and Views
New Views
Shader Code Editor
Shader Version Manager
Cache Manager
Lip Sync
New Preference to get Softimage text announcements
Cache Manager hosts Read, Write and Simulation caches
New Cache lists
To read and write multiple objects at the same time (cache list or add one by one)
Automatically scans the selection for available attributes to cache (listbox)
Tokens are saved with the scene not copied from the template preference
Simulation tab list all cache file node in read mode
Animation read tab lists all source caches with their corresponding object
Caching Improvements
Multiple objects can be cached at at time (in the same path)
Default template Preferences are used at scene creation, but can be overridden per caching session
Consistent paths and file name tokens for all types of caching
Current output path for caching is now visible
Universal tokens supported (see Tokens and Templates [Data Management])
Version token supported
No frame padding in the cache File Name mean the frame padding setting from Scene Render options is no longer used.
ICE particle ID attribute can be cached
Setting the new XSI_CACHE_ASCII environment variable lets you save the .icecache file sequence in ASCII.
Rendering
Shader Authoring
All shaders available in Softimage 2011 now use the new Dynamic Shader architecture
No longer have to load *.cgfx or *.fx files into hard-coded CgFX or DXFX shader nodes.
Files are read directly by the Softimage CgFX or HLSL parsers
Shader Versioning
Shader Version Manager
Versioning of shader compounds supported
Option to make shader compounds uneditable
Shader Editor
Shader Wizard
New Shader Events
OnCreateShaderDef
OnCreateShader
OnConnectShader
OnDisonnectShader
New Shader Port Types to match ICE types.
New Array Port Type.
Improved Gradient Port Type.
Shader Tree XML Export .xsishadertree
New CGFX Parser
New HLSL Parser
New SPDL Parser
New .mi Parser
New generic .xsishaderdef Parser
Shaders
Around 35 new utility shaders
Around 170 mental ray shaders
General
Common mental ray
Softimage, Maya and Max now share the same version of mental ray
Stand-ins for rendering animated ICE particle instances
Improved setup for Physical Sky and Sun shaders
RMB Material commands available in render tree material node
Render Pass Partitions now support Stand-ins.
Lighting
Support IES light Profiles
Use mia_photmetric_light in the light's render tree
New flatlight
Additional Area Lights Parameters
Use Geometry a light source (Area Light>Geometry>Object)
Area light>Geometry>User
Low Samples options
Raytraced Soft Shadows
New Light shape attenuation options
Barn Door effect
Light lists
Local Ambient Lighting Property
Get > Property > Ambient Lighting
Render Tree
Connect shaders to the camera node and pass node directly in the render tree (dynamic input ports)
New shader families and new node color coding
Shader nodes support new data types
Render Slate
Show scene information (using tokens) in renders and render region
Layout and color options
Pass options control render, region and preview
Multi-Camera Rendering
Specify a "group" of cameras to be rendered per pass
LUTs
Softimage now supports Autodesk LUSTRE .3dl 3D LUT files
New LUT Preconditioning options control linear to logarithmic conversions
Crosswalk
Version 5.0
Crosswalk 5 supports 3ds Max 2011, Maya 2011, and Softimage 2011
FBX 2011
New FBX scene scaling import and export options
New FBX batch processing commands to support the scaling options
30 Comments
Matic3d
Posted 9 March 2010 7:56 pm
Out#$%#%ingstanding
langdon
Posted 9 March 2010 8:30 pm
oh my god!!!! INCREDIBLE WORK AD!!!!
burning3d
Posted 9 March 2010 8:48 pm
Holy @*$* ICE Kinematics looks amazing!! When is Softimage going to rule the 3d world? It is clearly the best of them all. Great job.
Steven Caron
Posted 9 March 2010 9:44 pm
lots of great rendering updates too! ies lights have been long over due
Mark Schoennagel
Posted 10 March 2010 12:06 am
I guess I prefer google, but yahoooo works too. heheh
farhaad_yousefi
Posted 10 March 2010 12:12 am
ops.!! my firefox got exited too.!!
giyomu2008
Posted 10 March 2010 3:14 am
ohhh, that's look awesome !!
I am still at 7.01 version but seeing all that nice things will me motivate me to get 2011 i am pretty sure ^^
ctedin1
Posted 10 March 2010 3:58 am
Awesome! Finally, ICE kinematics!!! Really really glad I'm on subscription! Can't wait to use the new MR shaders and Face Robot lip sync on 64 bit (just got a new laptop just to run it.)
schyzomaniac
Posted 10 March 2010 7:39 am
Great release! Could you post a video that showcases some of the physX functionality?
piippo
Posted 10 March 2010 11:04 am
Just amazing. I'm glad to see Softimage in such a good shape. For me, the best app from the 3 big ones (Maya, Max, Softimage)
langdon
Posted 10 March 2010 4:56 pm
Hello, i have a question
why on http://softimage.wiki.softimage.com/index.php/Autodesk_Softimage_2011 it says the Mental ray version will be mental ray 2011 (3_8_1_13) integration , while in this other link autodesk.com http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13566140 it says instead 3.7.5x ?
Which mental ray version is gonna be integrated ? 3.8 or 3.7.5x ?
thanks
scottsche
Posted 10 March 2010 5:43 pm
IES PROFILES!!! Thank you! Nice improvements all around.
Chinny
Posted 10 March 2010 6:39 pm
@ langdon
2011 will be 3.8 - the Autodesk website refers to the current shipping mental ray of 3.7.5 for Softimage 2010
@calmasacow
iRay comes with 3.8 but is not exposed by Softimage, Max or Maya. Sadly I can't talk about the future when it comes to specific features.
@Marcel Maerz
We are looking to ship next month
Chinny
Chinny
Posted 10 March 2010 7:32 pm
Well subscription starts from the moment you purchase it, I can't say when might be best for anyone - but it is definitely the best thing to maintain.
lard
Posted 10 March 2010 10:21 pm
The ICE kinematics is freakishly clever. Makes all rigs up until now look like stone-age tools. Clearly the new way forward in creating, depolying, and updating rigs for production. The future arrived today. Nice work, my hat is off to you Softimage guys.
eternal art
Posted 11 March 2010 9:26 am
Is there any link to the bugs fix in 2011?
Chinny
Posted 12 March 2010 1:14 am
@ Matt Summers
The PhysX update includes new springs and dampers
It also allows for CUDA acceleration for Rigid Body Dynamics (normal and ICE)
@ eternal art
The bug fix list usually appears when the software is released
scottsche
Posted 14 March 2010 12:08 am
Nice presentations, can't wait for the new release.
RoXX
Posted 18 March 2010 7:30 pm
Hi! ICE for kinematics is awesome! And all the new features are very good. Ca't wait for 2011!
Please, excuse me, but is it possible some improvement in FX-Tree even if ICE workflow? FX-Tree to ICE it'ld be very useful. Sorry for my bad english and Thank You.
Mark Schoennagel
Posted 19 March 2010 6:22 pm
Wow 15,000 views so far of this post!! rock on everyone!!
So Chinny and I are going to be working on a few more videos for you that will drop on release day. My interview with Phil Taylor at the pub will be in there as well. I just got back from GDC and just before that a week in Vegas for Autodesks One Team Conference, and of course before that Montreal. Im finally back home and can start cranking away on videos.
roundfire
Posted 27 March 2010 2:35 am
awesome
luceric
Posted 31 March 2010 7:10 pm
The new lipsync feature is different from the motion builder technology
luchifer
Posted 8 April 2010 5:42 pm
wooooot 20k views!
ctedin1
Posted 8 April 2010 7:45 pm
Just installed my subscription download of 2011! The bunny rocks! I was bummed you didn't get a chance to show it off at GDC, but it's more fun to play around with it myself. I'm going to be playing with ICE Kinematics for a long, long time! (As well as the new shaders... but face robot might have to wait a bit. Looks amazing too!) Nice new version, guys!
farhaad_yousefi
Posted 8 April 2010 9:25 pm
THE KING has returned.!! with more power.!!
gaboraa
Posted 11 April 2010 7:39 am
Awesome features! thanks for updating us.
ViCoX
Posted 14 April 2010 10:34 am
I would love to see the video with Phil, how is it coming? No hurry, just I would like to know. Thanks!: )
Mark Schoennagel
Posted 15 April 2010 1:48 pm
Glad everyone is enjoying the new release! The bunny wasn't quite finished in time for GDC and with the Face Robot lip sync and game export being a little more relevant for that show I concentrated more on that. For Siggraph we'll see lots of focus on ICE Kine for sure.
It's my bad on Phils video too. A little trickier to edit then I thought but I'll have it up shortly, promise!!
Taking a little vacation in Florida at the moment. I'll post it up when I'm back.
mark
fabricio.chamon
Posted 25 May 2010 8:34 pm
what about Phil's interview?? I'm super interested in seeing what the genius mind behind ICE has to say...
Mark Schoennagel
Posted 27 May 2010 12:56 am
Steven the workgroup addon is already installed you just need to point to it.
30 Comments
Matic3d
Posted 9 March 2010 7:56 pm
langdon
Posted 9 March 2010 8:30 pm
burning3d
Posted 9 March 2010 8:48 pm
Steven Caron
Posted 9 March 2010 9:44 pm
Mark Schoennagel
Posted 10 March 2010 12:06 am
farhaad_yousefi
Posted 10 March 2010 12:12 am
giyomu2008
Posted 10 March 2010 3:14 am
I am still at 7.01 version but seeing all that nice things will me motivate me to get 2011 i am pretty sure ^^
ctedin1
Posted 10 March 2010 3:58 am
schyzomaniac
Posted 10 March 2010 7:39 am
piippo
Posted 10 March 2010 11:04 am
langdon
Posted 10 March 2010 4:56 pm
why on http://softimage.wiki.softimage.com/index.php/Autodesk_Softimage_2011 it says the Mental ray version will be mental ray 2011 (3_8_1_13) integration , while in this other link autodesk.com http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13566140 it says instead 3.7.5x ?
Which mental ray version is gonna be integrated ? 3.8 or 3.7.5x ?
thanks
scottsche
Posted 10 March 2010 5:43 pm
Chinny
Posted 10 March 2010 6:39 pm
2011 will be 3.8 - the Autodesk website refers to the current shipping mental ray of 3.7.5 for Softimage 2010
@calmasacow
iRay comes with 3.8 but is not exposed by Softimage, Max or Maya. Sadly I can't talk about the future when it comes to specific features.
@Marcel Maerz
We are looking to ship next month
Chinny
Chinny
Posted 10 March 2010 7:32 pm
lard
Posted 10 March 2010 10:21 pm
eternal art
Posted 11 March 2010 9:26 am
Chinny
Posted 12 March 2010 1:14 am
The PhysX update includes new springs and dampers
It also allows for CUDA acceleration for Rigid Body Dynamics (normal and ICE)
@ eternal art
The bug fix list usually appears when the software is released
scottsche
Posted 14 March 2010 12:08 am
RoXX
Posted 18 March 2010 7:30 pm
Please, excuse me, but is it possible some improvement in FX-Tree even if ICE workflow? FX-Tree to ICE it'ld be very useful. Sorry for my bad english and Thank You.
Mark Schoennagel
Posted 19 March 2010 6:22 pm
So Chinny and I are going to be working on a few more videos for you that will drop on release day. My interview with Phil Taylor at the pub will be in there as well. I just got back from GDC and just before that a week in Vegas for Autodesks One Team Conference, and of course before that Montreal. Im finally back home and can start cranking away on videos.
roundfire
Posted 27 March 2010 2:35 am
luceric
Posted 31 March 2010 7:10 pm
luchifer
Posted 8 April 2010 5:42 pm
ctedin1
Posted 8 April 2010 7:45 pm
farhaad_yousefi
Posted 8 April 2010 9:25 pm
gaboraa
Posted 11 April 2010 7:39 am
ViCoX
Posted 14 April 2010 10:34 am
Mark Schoennagel
Posted 15 April 2010 1:48 pm
It's my bad on Phils video too. A little trickier to edit then I thought but I'll have it up shortly, promise!!
Taking a little vacation in Florida at the moment. I'll post it up when I'm back.
mark
fabricio.chamon
Posted 25 May 2010 8:34 pm
Mark Schoennagel
Posted 27 May 2010 12:56 am
C:\Program Files\Autodesk\Softimage 2011\Application\Workgroups
Add Your Comment
You must be logged in to post a comment. Login or Register here