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2010 SP1 ships, Wednesdays webinar, and the Autodesk studio tour!
Posted: Oct 26, 2009
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Wow last week certainly was busy!  On the software side, the good news is that Softimage 2010 SP1 was released on Friday! Also last week myself and some of my new Autodesk colleagues had a great trip visiting some of our large film studio customers in San Francisco then back down to Los Angeles for a few here. I say "new colleagues," can you believe its been a year since the acquisition of Softimage was announced? Crazy how time flies!   But yeah, the studio tour was fun, most of the places on the list I had already visited but strangely in all my years at Softimage I hadn't made it out to Lucas Film. Such an impressive facility, although that's a terrible word to describe such a beautiful building. Of course a photo next to a bronze Yoda was in order before the demos. :)   I had Gary Davis and Marcel de Jong along with me showing Toxic, Maya, Max and Mudbox. It was crazy to watch all the different products being demoed together showing the different interop and pipeline solutions we have, or are developing. Part of my demo was showing a little campfire scene in Maya, Crosswalking that to Softimage and doing the particle effects for the fire with ICE. The neat thing was this SDK example we have allows you to write ICE particle caches using the Maya SPD format. What's really cool about this is that after you set it up you simply push "cache" in Softimage, alt-tab to Maya and scrub the timeline, the ICE particles are just magically there! Go back into Soft, change the particles, press cache and wammo, Maya is updated! Pretty slick! I have to admit it was great to show some of these studios ICE for the first time and watch eyes get bigger and bigger as I continued. Several of the studios asked for evaluation licenses afterwards so hopefully we can compliment a few pipelines with Softimage in the near future.
The other big news was that we released Softimage 2010 SP1 on Friday!  SP1 is a service pack of course and contains a number of bug fixes, over 70 in fact since the release of 2010 a couple months ago. Face Robot now works on Linux too which was a limitation of the initial release. Make sure to download and read whats new with your SP1 love here:
Crosswalk was also updated to 4.1 so if you're sending goodies back and forth between Softimage and Max or Maya be sure to snag this update as well.
Let see, I wanted to thank Motion Media here in LA again for hosting a great event Thursday in Santa Monica. We showed mostly Softimage 2010 but with Gary in town he and Mark Noland showed some Toxic and Mudbox while I ate pizza and popcorn. :)
Lastly, on Wednesday the 28th of October (tomorrow) we are going to have another Face Robot themed webinar. It's mostly a repeat of the one I did last month, we had lots of requests from people who missed it so we are going to repeat it. I did want to mention that there is a shader bug that currently effects the game export pipeline of Face Robot. When you attempt to apply the real time shader it will throw an error about needing three point lights, or it will show the textures incorrectly. We're working on a fix so hang tight. The data still works in the game engine, just the view in Softimage is broken.
Well that's it for now boys and girls, I'll catch you on the next post, and remember I'm looking for demo content!! Scenes, compounds whatever's cool!
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Posted by eternal art on Oct 27, 2009 at 08:15 PM
it's seems an interesting trip , thanks for the info .