Matthew has recorded his GDC 2016 session on creating VR content in Stingray using the Oculus SDK.
The Autodesk team is in San Francisco this week for GDC 2016, and we’re announcing new releases of Maya LT and Stingray. We’re also showing a roller coaster VR demo running in Stingray, and we have 4 sponsored sessions.
Matthew is back with three new videos on using Autodesk's Stingray game engine, including a short 20 minute overview of Stingray, nearly 2 hours of video on using Lua and C++ in Stingray, and a short intro to vehicle physics in Stingray.
My latest Twitch feed will cover every aspect of the Modeling Toolkit, including some tips and tricks.
Check out the new animation features in Maya LT 2015 Extension 1 on Matthew's Twitch channel.
Matthew will begin broadcasting live workflows on Twitch TV this week. Come check it out anytime after 1 PM CST.
Can you believe it? Mudbox for $10 a month?! Awesome. Matthew has some new video tutorials for Mudbox and Maya LT workflows for you.
Matthew's new 8 part character modeling series is ready for consumption. Go Cat Fu!
Matthew explains how to easily tile textures in a real time shader using ShaderFX in Maya LT.
Want to learn how to build a shader from the ground up? This is your chance. Matthew demystifies model-view-projection matrix multiplication and walks you through the steps needed to create a basic diffuse lighting shader in ShaderFX, while providing some basic shader theory and math lessons.