This 3ds Max blog is a team effort by Nicolas Holst, Lee Montgomery, Vishnu Ramdass and Anil Choudhary.
Showing posts in "Rendering" category:
Any scene containing a double sided material with specific settings will cause a mental ray fatal error if GI is enabled. Settings for the Double Sided material: -Translucency higher than 0 -Either the Facing or Back material disabled (unchecked) or containing no material in the slot
Explanation of why the diagnosis tool cannot be enabled by default in Max 2014
Three approaches on how to work around that error.
Comparing how it worked in previous releases with how it works in 3ds Max 2013.
Only affects job name in Backburner manager, server and monitor.
Using bitmap proxies to give you the best performance in the viewport