This 3ds Max blog is a team effort by Nicolas Holst, Lee Montgomery, Vishnu Ramdass and Anil Choudhary.
Showing posts in "Scripting" category:
Extending the previous post "Selecting objects that have a UVW Map modifier using MAXScript" by adding a user Interface
Quick overview on how to create a MAXScript to select all objects that have UVW Map modifiers
When you save bitmap files from the UI you get asked to select the file format options, when saving from MAXScript all you can provide is the file name.
A quick follow up on the first post about creating histograms from MAXScript.
When you do split scan line rendering two jobs are created, one to render the strips and a second one to combine the strips in one image. This post is about how to submit your own dependent jobs using cmdjob.exe.
Some files remain very large even after you remove all objects from them, this is a variant to get rid of animation layers. And concludes with a more generic approach.
A picture is worth a thousand words: A first attempt at creating 3D histograms from a text file.
To get the name of a dialog you just look at the window title, this post describes how to do this from MaxScript.
The command you see in the MAXScript recorder will only open the Batch Render dialog, but won't close it if it's open already.
A quick look at getting Backburner status information using MAXScript