This 3ds Max blog is a team effort by Nicolas Holst, Lee Montgomery, Vishnu Ramdass and Anil Choudhary.
Showing posts in "Tips and Tricks" category:
This time with a working environment setting!
MatchMover crashes when you attempt to use Automatic Tracking
Interesting post on the Up and Ready blog that explains how to resolve this issue.
In order to use the High Res Skin option you need to install some additional data.
Some artist really like caddies others don't, if you're in the second group you can now disable them in 3ds Max 2014.
The post describes the change in default mental ray thread priority and how to change this for rendering and Backburner rendering.
Sometimes caused by excessive numbers of tracks that you don't want in your scenes. Like lots of note tracks, lots of retimers etc.
Three approaches on how to work around that error.
If you're lucky enough to have one or more Tesla cards on top of your Quadro card ... read on!