This 3ds Max blog is a team effort by Nicolas Holst, Lee Montgomery, Vishnu Ramdass and Anil Choudhary.
Showing posts in "Tips and Tricks" category:
The post describes the change in default mental ray thread priority and how to change this for rendering and Backburner rendering.
Sometimes caused by excessive numbers of tracks that you don't want in your scenes. Like lots of note tracks, lots of retimers etc.
Three approaches on how to work around that error.
If you're lucky enough to have one or more Tesla cards on top of your Quadro card ... read on!
A method for defining functions as global, no matter what the scope is you define them in.
You'd like to render at the highest possible resolution with the mental ray renderer and would like to know what this resolution is.
Interesting post on the Up and Ready blog about Backburner crashing if you also have Vray and LogMeIn installed on the same machine.
If you have hundreds or even thousands of Retimers in your scene file that becomes unmanageable and it also slows down opening and saving the scene file and working with the track view. This post shows a couple of approaches for cleaning them out using MAXScript.
Another way of bringing mesh data into Inventor is available on labs.autodesk.com
Some thoughts on editing user settings when you run Backburner Manager and Server as services.