This 3ds Max blog is a team effort by Nicolas Holst, Lee Montgomery, Vishnu Ramdass and Anil Choudhary.
Showing posts in "Tips and Tricks" category:
When you import a DEM file instead of the terrain model you expect to see 3ds Max zooms in on the origin and shows a point.
With the mental ray renderer when you use 'Orthographic Projection' on a camera and it's close to geometry you may see aliasing artifacts in the render. There is a simple solution to get rid of these artifacts!
Some .max files take a long time to open or save and they use up a lot of memory even though there isn't that much geometry in them. If they're saved uncompressed they're very large. This can happen when there are lots of trackview nodes in the file, this post tells you how to clean the file.
When you import a .wire file you find that it takes very long, a 10Mb file should only take a couple of minutes, instead it takes 30-50 minutes.
If you find that a Video Post render hangs on "Current Task: Transforming Vertices" you probably didn't have the camera or view active in one of the viewports.
If you're having problems starting Composite and the user name you're logged in as contains non-ascii characters there is a simple command line switch to help you out. You can also use that switch if you want to put the user preferences in another folder.
The default setting for Backburner 2012 is to leave all render jobs on the machine once they've completed, that could take up a lot of diskspace!
If you have more than one of the following applications installed: 3ds Max 2012, Mudbox 2012, MotionBuilder 2012, Maya 2012 and Softimage 2012 but don't see any of the 'Send to' menu options ... read on!
This post shows how you can check how much memory 3ds Max has allocated using built-in Windows tools.
When you lock your machine with 3ds Max open you could get the 'Failed in initialize Direct3D. Please restart 3ds max using the -h option' message when you unlock the machine.