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Autodesk 3ds Max 2013 New Features

Posted by MaxStation, 3 April 2012 1:00 am

Autodesk 3ds Max & 3ds Max Design 2013: Render Pass System

Scenes can now be more easily segmented for downstream compositing. Thanks to an entirely new render pass system, render elements can now be more efficiently created for Autodesk® Smoke® 2013 software, Adobe After Effects, Adobe® Photoshop® software, or certain other image compositing applications. A state recorder enables artists to capture, edit, and save the current state, while a visual interface shows how compositing and render elements are wired together to create the final result. Artists can more quickly set up and execute multiple render passes from a single file; individual passes can be modified without the need to re-render the whole scene, enhancing productivity.

 

Autodesk 3ds Max Design 2013: Interop with Revit Architecture 2013

Enhanced Interoperability with Autodesk Revit Architecture Facilities working with both 3ds Max Design and Autodesk Revit Architecture 2013 software can now take advantage of more efficient data exchange. Revit files (.RVT) can now be directly imported into the 3ds Max Design 2013, enabling users to select a data view of choice to load from within the Revit file

 

Autodesk 3ds Max and 3ds Max Design 2013: DirectConnect Support

New support for the Autodesk® DirectConnect family of translators enables 3ds Max 2013 users to exchange industrial design data with engineers using CAD (computer aided design) products: AutoCAD® software, Autodesk® Inventor® software, Autodesk® Alias® software, Dassault Systèmes SolidWorks® and Catia® system, PTC Pro/ENGINEER®, Siemens PLM Software NX, JT™, and certain other applications. A wide range of file formats is supported; for certain of these a license is required.The data is imported as native solids Body objects that can be interactively retesselated as needed.

 

Autodesk 3ds Max and 3ds Max Design 2013: Enhanced AutoCAD Interoperability

New support has been added for lights, daylight system, and exposure control in the importer for AutoCAD 2013 software files.

 

Autodesk 3ds Max and 3ds Max Design 2013: Customizable Workspaces

Artists can now adapt 3ds Max to their personal way of working by selecting from a choice of default or custom workspaces. Each workspace can have individual settings for menus, toolbars, ribbon, and viewport tab presets; in addition, selecting a new workspace can automatically execute a MAXScript. This enables users to more easily configure the workspace to suit their preferences or to fit the task at hand; as an example, an artist might configure one workspace for modeling, and a different one for animating.

 

Autodesk 3ds Max and 3ds Max Design 2013: Tabbed Layouts

Easily create and switch between a number of viewport layout configurations, in order to have efficient access to the views required for a particular task. Layouts can include both 3D and extended viewports. Selecting a different layout is as simple as clicking on its icon, or pressing a hotkey. Artists can share customized View Tabs with other users by saving and loading presets.

 

Autodesk 3ds Max and 3ds Max Design: Slate Compositing Editor

Perform simple compositing operations directly within 3ds Max with the new Slate Compositing Editor. The schematic node-based interface enables rendered layers and passes to be more easily wired together and combined with compositing nodes, for example: blends and color corrections; the resulting composite can then be sent to Adobe After Effects or Adobe Photoshop for further refinement.

 

Autodesk 3ds Max & 3ds Max Design 2013: Enhanced Interoperability with Adobe Photoshop

Enjoy greater flexibility when finishing renderings in Adobe® Photoshop® software, with the new ability to output renderings in a layered PSD format that retains layer order, opacity, and blend modes (for example, multiply or screen).

 

Autodesk 3ds Max & 3ds Max Design 2013: MassFX Enhancements

Artists can now enjoy a more integrated and accurate dynamic toolset, thanks to a wide range of enhancements and additions to the MassFX unified system of simulation solvers. Highlights are a new mCloth module that features tearable fabric and support for dynamic ragdoll hierarchies. In addition, improved constraints, better handling of pivot points, and enhanced UI readability help improve overall workflow.

 

Autodesk 3ds Max 2013: HumanIK Interoperability with CAT

Animators can now convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters that are compatible with the Autodesk® HumanIK® solver used in Autodesk® Maya® 2013 software and Autodesk® MotionBuilder® 2013 software in a single step. These portable characters enable animators to transfer existing character structure, definition, and animation between the software packages in order to take advantage of particular feature sets. Animation changes created in Maya or MotionBuilder can be updated back onto the original CAT character in 3ds Max, facilitating a round-trip workflow.

 

Autodesk 3ds Max & 3ds Max Design 2013: Track View (Animation) Retiming

Animators can now retime portions of animations to increase or decrease their speed. The retiming is achieved by changing the tangency of the existing animation curve; there is no requirement to have keyframes present in the portion to be retimed, and no extra keyframes are created in the resulting high-quality curve.

 

Autodesk 3ds Max and 3ds Max Design 2013: Adobe After Effects Interoperability

Media design and graphics artists whose creative toolsets include Adobe® After Effects® software can now enjoy a level of interoperability with 3ds Max that sets a higher standard for 2D/3D data exchange. The new Media Sync functionality provides two-way transfer of cameras, lights, null objects, plane objects/solids, footage (including footage layering), blend modes, opacity, and effects; with it, artists can iterate more effectively and reduce rework to complete projects in less time.

 

Autodesk 3ds Max and 3ds Max Design 2013: ActiveShade Interactive irayRendering

Experience an interactive creative process for finalizing renderings, with new ActiveShade support for the NVIDIA iray renderer. ActiveShade enables artists to iterate more effectively by providing an interactive rendering session that constantly updates as changes are made to cameras, lighting, materials, and geometry. By shortening the feedback loop, artists can more efficiently fine-tune their scene, making it faster and easier to achieve their intended look.

1 Comment

JONCARINO

Posted 12 April 2012 9:30 pm

~where can i download the datasets used in the demos? thanks!

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