• 1/2

Product Update 07 for 3ds Max and 3ds Max Design 2012

Posted by MaxStation, 7 June 2012 11:13 am

Product Update 07 is available, these are the links to the pages with the downloads (32 and 64bit combined, one per language: English, French, German, Japanese, Korean and Simplified Chinese):

Note: You must have Service Pack 2 installed before installing Product Update 07, Product Update 06 is included so you don't have to have that installed.

There are a considerable number of fixes in this update, this is the list (you can also check the readme files: 3ds Max 2012 PU07 / 3ds Max Design 2012 PU07).

Animation:

  • Constrained points were adversely affected by CATmode. They now behave correctly.
  • IK chain creation now works properly from the Animation drop-down menu.
  • The buttons on the Tangents toolbar in Track View now work correctly.
  • A performance issue in Track View related to some MAXScript commands was identified and fixed.
  • A program error would occur in some animation rigs when closing or resetting the program or resetting the scene. This has been fixed.
  • Biped twist bone locations now work properly when saving and loading the scene.

Backburner:

  • Rendering a scene with file-linked FBX data would cause the error message: “missing DLL:fbxfilelink.dlf – fbxmaxwrapper.” This has been fixed.

Customer Error Reports (CER):

  • There are 25+ CER related fixes in this Product Update. We have fixed reports in the following areas: Multiple program errors on startup in 64-bit and also some 32-bit cases, Program error in UI rollouts, Multiple reports related to opening files, A Point Cache modifier that had two or more instanced point caches would cause a report on exit, Parameter Maps in Materials, Multiple reports related to closing the software, Two program errors on start-up related to Nitrous, Multiple Internal notification system reports, Adding tools in the UI, SDK paths, Layer Manager, Collectors, Texture Maps, AutoCam, Material Shading Modes, Triangle meshes, Computing Normals, Mini dump.

General:

  • Fixed a program error when loading the sample file radiosity.max.
  • The Bitmap/Photometric Path Editor utility would cause a program error if “Include Materials Editor” was turned on. This has been fixed.
  • When using a large-scale unit a dialog has been suppressed for Send To workflows.

Help:

  • An update was done for the online help to work better with Proxy servers.

Materials:

  • When using custom DirectX FX shaders, writing to and reading from an off-screen buffer did not work. This has been fixed.

MAXScript:

  • A program error with a Pick Node callback has been fixed.

Modeling:

  • ProCutter now retains the correct texture placement when you use the “Explode By Elements” setting.

Performance:

  • A performance degradation over time was identified and has been fixed.
  • Hidden objects were being evaluated and slowing performance hit. Hidden objects are no longer evaluated.
  • Using “Save File Properties” was very slow when the scene had a large number of textures. This has been fixed.

Nitrous:

  • Align now works correctly for scaled groups.
  • A program error was fixed when using ActiveShade in an extended viewport.
  • Scripted geometry was not visible in Nitrous viewports. This has been fixed.
  • Custom meshes converted from MassFX primitive physical meshes were not visible in Nitrous viewports. This has been fixed.
  • Nitrous and Quicksilver were not correctly displaying scripted materials and XMSL/MSL shaders. They now display them correctly.

Rendering:

  • Multi/Sub-object materials were causing a significant slowdown in translation time. This has been fixed.
  • Indirect Illumination shadows were far less obvious than they should be in Quicksilver renderings. This has been fixed.
  • When rendering via Deadline a file load issue has been resolved. Deadline now renders correctly.

UVW Unwrap:

  • A program error would occur when trying to stitch a selection. This has been fixed.
  • A program error related to Pelt and Relax was identified and fixed.

XRef:

  • The Undo operation now works correctly after using Bind.
  • A program error related to Paramblock2 was identified and fixed.
  • When using a .max file with XRefs as a material library, a program error could occur when dragging and dropping the materials. This has been fixed.

7 Comments

Heikki Vehmas

Posted 8 June 2012 1:37 pm

Greetings,
I'm not sure if you want bug-report-like comments posted here, but..

I noticed a significant slowdown when playing back an animated scene (in nitrous viewport) that had two skinned characters, rigged with cs biped, after installing the update 07. After uninstalling the update, the performance went back to decent rates.
This slowing down of viewport playback seemed to be a problem with even one cs biped rigged char as well. I unfortunately don't have more time to do further testing (display driver updates etc) right now, just thought to quickly notify of this. (Not sure where one is supposed to post bug-reports?)

Using:
Windows 7 64bit,
Max 2012 64bit,
i7 cpu,
8gb ram,
nvidia gtx580 w/ 295.73 driver

johnbutler

Posted 9 June 2012 6:44 pm

Can someone tell me how to uninstall this shit update?
I get a lot of error messages now and it did not solve the evaluation of hidden objects bug, which was the only reason I installed it.

Max crashes on reset as well.

3dyuriki

Posted 9 June 2012 7:11 pm

This update conflicts with project Gepeto.

Heikki Vehmas

Posted 9 June 2012 7:17 pm

johnbutler, the uninstall instructions can be found in the accompanying help file, linked above.

http://images.autodesk.com/adsk/files/3dsMax2012_PU07_Readme.pdf

johnbutler

Posted 9 June 2012 10:27 pm

thanks, Heikki

fearnight2000

Posted 11 June 2012 6:31 pm

Unfortunately, i don't see how the hidden objects being evaluated was solved. I have a few skinned meshes, and even they are ALL hidden the performance is REALLY slow when i hit play or try to move/rotate any of the bones that affect the meshes.
If i turn the skin modifier off for all the objects the performance is OK.

johnbutler

Posted 12 June 2012 10:32 am

The hidden objects are still evaluated, ie this update is pointless.
That was one thing I really wanted fixed.

Add Your Comment

You must be logged in to post a comment.

Please only report comments that are spam or abusive.