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Product Update 06 for 3ds Max 2013 & 3ds Max Design 2013

Posted by MaxStation, 18 November 2012 8:44 am

Product Update 06 is available, these are the links to the pages with the downloads (separate ones for 32 and for 64bit):

nVidia cards with Kepler chipsets are now supported by the iray renderer!

Furthermore there are a considerable number of fixes in this update, this is the list (you can also check the readme files: 3ds Max 2013 PU063ds Max Design PU06.

Animation:

  • A program error when copying keys on an Attachment position controller on the trackbar has been fixed.
  • CAT updates for matching IK to FK were added.
  • A program error when deleting keys in the time track, after adding an On/Off controller for Visibility, has been fixed.

Backburner:

  • Maxscript netrender .getservers filter:group now works correctly when using a name instead of an index.
  • Maxscript netrender .getGroupName no longer returns an empty string.
  • Submitting jobs via MAXScript now works correctly.

Customer Error Reports (CER) have been fixed related to:

  • A program error that occurred when unlinking a graph node in Schematic view.
  • The internal referencing system.
  • Problems that occurred during object creation.
  • The core.
  • Exiting the software.
  • Finding object edges.
  • Loading files with missing background maps.
  • Tessellating objects.
  • An internal fix to UVW Unwrap, related to straightening.
  • Viewport update while getting the view.
  • Getting the Nitrous Framebuffer update.
  • Nitrous when updating and removing objects.
  • Errors with the effect element.
  • Errors when exiting the software.
  • Updating the viewport.
  • Accessing Face Normals.
  • The Light Node Notifier.
  • Setting Vault workspaces.
  • Calling the Hold / Restore function.
  • Copying normal.
  • Nitrous with respect to the Geometry buffer.
  • Opening files and setting the Nitrous vertex buffer.
  • UVW Unwrap in Stitch.
  • Setting the viewport background.
  • The Welcome screen pop-up.
  • Material handling when rendering with V-Ray.
  • Material Parameters.
  • Program errors when rendering.

File I/O:

  • JT files now import correctly.
  • Truncated files no longer cause a program error.
  • Vertex selections now load properly from previous versions.
  • Files load properly with multiple closed containers.
  • A corruption when using Dummy objects with Wired Parameters and Save To Previous was fixed.
  • When using the “Reset Scene” checkbox in OBJ import the software will first prompt to save your current scene.
  • Flightstudio (FLT) exports no longer truncate node names when exporting.
  • The SAT import option, Select Additional SAT Files for Import, no longer causes a program error.
  • A program error with Autodesk Materials in linked FBX files is fixed.
  • 3DS export now exports colors and textures correctly.

General:

  • A script error loading multiple instances of the software has been fixed.
  • Updates were made to handling errors in Undo / Redo.
  • Updates were made to software memory management.
  • Opening the Keyboard Customization dialog could cause a program error.  It has been fixed
  • When the Layers toolbar is in the main menu, hiding layers no longer causes hiding of the main toolbar.
  • When system paths are added in Third- Party Plugins, they are now saved correctly.

Maxscript:

  • When rendering scenes with missing textures in quiet mode, correct results are now achieved.
  • Using a DotNet method on a deleted DotNet control, no longer causes a program error.

Nitrous - performance improvements were made for:

  • Dragging the time slider in isolate mode.
  • Markers.
  • Loading certain scenes.

Rendering:

  • mental ray® standalone now renders correctly with Distributed Bucket Rendering (DBR).
  • A&D car paint material now renders correctly when also using Global Illumination (GI).
  • The NVIDIA® iray® renderer now supports the NVIDIA® Kepler chipset.

Slate:

  • Material libraries no longer cause a prompt to save, when you have not made changes.

UVW Unwrap:

  • The scaling tool was updated.

Workspaces:

  • Creating or deleting a tabbed view, now prompts you to save if you open another scene, reset the scene, or exit the software.

14 Comments

Drendir

Posted 21 November 2012 10:25 am

"Rendering:

mental ray® standalone now renders correctly with Distributed Bucket Rendering (DBR)"

really... i stand here today to dispute that.. our best IT guys can't even get this fixed.

MasterChief89

Posted 1 December 2012 2:13 pm

New bug since PU6 : Can enable solo mode in Cat Layers but CANT disable solo mode. Isolate mode works :S

GeeD

Posted 7 December 2012 3:24 pm

Another new CAT bug with this update:

Cannot load CAT Clips. I should note that this is a massive problem for me right now. It was working fine until the update. It simply stalls on the load and then pops up a generic error.

che broadnax

Posted 26 December 2012 11:17 pm

I am having the same bug as MasterChief89 -- CAT animation layer solo mode can't be disabled.

GeorgeR

Posted 4 January 2013 3:14 am

I'm having the above mentioned CAT problems too, is it possible to rollback to PU5?

MaxStation

Posted 4 January 2013 9:31 am

Hi all, our developers are aware of the CAT issues, if this is causing you problems please uninstall PU06 from control panel (it will then rollback to the update that was previously installed).

Ravihara

Posted 24 January 2013 2:54 pm

it cant be uninstalled either. gives error code is 2920

dsp_418

Posted 11 February 2013 1:15 am

Any update on the Cat solo issue? Can't rollback...

Nagga

Posted 26 February 2013 1:27 pm

The solo issue is a real problem when importing a BIP. It switches solo on during the capture process and you can't turn it off.
Also, I'm not sure how to roll back - I just get 3ds Max uninstall or repair as options.

Nagga

Posted 4 March 2013 12:45 pm

Had same error message - 2920, so gave up. However! Imported BIP onto a copy of the CATRig, then copied the layer and pasted it onto my original CATRig and that works. (obvious really, should have tried that before)

tangentmind

Posted 27 April 2013 7:55 am

Wow, I had a bug in my version of 3dsmax 2013 that was preventing me from finishing the "Mixing Layers with Different Transition Positions" portion of the cat tutorial by Louis Marcoux. So I updated the software to pu6 and ran into the solo bug, which was basically the next step after the previous bug. :/

primrosephoto

Posted 28 April 2013 1:04 am

Same solo layer problem for me as well. PU6 helped fix some things so I don't want to uninstall. Will have to "ignore" the solo layer for awhile. Frustrating...

Joe Schmo

Posted 16 May 2013 2:40 am

Are you suppose to uninstall the previous versions? It makes me wish I never checked for updates

in_human

Posted 31 October 2013 12:17 pm

They fixed IK and they broken solo mode at the same time.
That's how Autodesk works.
Viry nice.

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