What's new in 3ds Max 2014...

Posted by MaxStation, 26 March 2013 8:57 am

From http://www.autodesk.com/products/autodesk-3ds-max/overview :

Autodesk® 3ds Max® software provides a comprehensive 3D modeling, animation, rendering, and compositing solution for games, film, and motion graphics artists. 3ds Max 2014 has new tools for crowd generation, particle animation, and perspective matching, as well as support for Microsoft® DirectX 11® shaders. 

The new features as shown on http://www.autodesk.com/products/autodesk-3ds-max/features.type-new 

  • Vector map support - Get new support for vector maps.  
  • Populate crowd animation -& Generate believable human motion. 
  • Augmented particle flow system - Create better physical simulations in less time. 
  • Improved viewport performance - Get better interactive and playback performance. 
  • DX 11 viewport rendering - 3ds Max now supports DirectX 11 shaders.
  • Perspective Match - Place CG elements into photo backgrounds. 
  • 2D Pan and Zoom - 2D pan and zoom does not affect camera position. 
Update: i've removed the video links as they kept breaking ... please watch them on http://www.autodesk.com/products/autodesk-3ds-max/features.type-new 


Nir Sullam

Posted 26 March 2013 10:25 am

Very nice features - But aren't there any more smaller new features ?
The perspective match seems like my dream feature.


Posted 26 March 2013 11:16 am

Still hoping there's more, even just smaller ones like Nirsul said. Unless I've missed something, really we're looking at only 5 new features for the entire year (geppeto/populate has been known for a long time, and the viewport performance improvement is nice but feels like it should be a downloadable update).

I can understand that Populate and the viewport improvements were big tasks, but this is not a very meaty release, period. And I'm hoping there aren't many glaring bugs like there has been in the past with releases.

Generally I've seen a lot of disappointed response to Max's releases the last few years because it seems like it's moving at a snail's pace and it's such a widely-used product you'd think more resources would be put into it's development. I'm optimistic for the next year with Frank Delise coming into his role.

This release has some nice features but I don't think many (myself included) will upgrade unless they're in dire need of some of them. If only Max 2014 felt as refreshing as Autodesk's new site does *hint hint*

Emperor Toe

Posted 26 March 2013 11:43 am

im sure there will be other little updates. There was no mention that i could see about the mental ray features that was shown in one of the sneak peaks(IBL, and unified sampling) granted those features have been there for a while hidden, but the lack of any mention of it on the new features page raises my hopes for other cheeky additions.


Posted 26 March 2013 2:08 pm

this is new version ?! and these are more important upgrades for 2014 version ?!


Posted 26 March 2013 6:20 pm

Wow...this pathetic little list is what I paid my subscription fee for?

SEVEN features?!?! And that's if you count "The viewports are actually usable" as a FEATURE.

If you don't, then there are FIVE.

Blender is free....you do realize that, don't you, Frank? How is it that Blender is free and has fluids, and Max has cost me thousands over the years and I get a big $#%$ you on this capability.

PLEASE...PLEASE make a one time offer to all Max subscribers to allow them to switch their subs over to Maya at no extra cost.


leon mr

Posted 26 March 2013 9:50 pm

Pathetic release.

nothing to say.




Nir Sullam

Posted 27 March 2013 1:08 am

MAX DESIGN 2014 has only 5 of the 7 new features shown here.
This is outrageouos.


Posted 27 March 2013 6:16 am

AFAIK there is no difference in the amount of new features between Max 2014 and Max Design 2014


Posted 27 March 2013 6:19 am



Posted 27 March 2013 6:39 am

clicking on any of the above links (play button) get you a '404 not found' page

very typical Autodesk

Nir Sullam

Posted 27 March 2013 8:18 am

Spcefrog - That is what I thought, but look:


Posted 27 March 2013 9:17 am

Hi Umeshraut, thanks for letting us know, links fixed again.


Posted 27 March 2013 9:43 am

Hi Nirsul, the what's new pages for 3ds Max 2014 and 3ds Max Design 2014 highlight different features, it's not a complete list.

More details will be in the What's New section of the help file, but that's not live yet.


Posted 27 March 2013 10:42 am

I would like to have a list of updated/enhanced features and not only a list of **new** features!

All the information and new announced web pages from AD is more for "new" users than for existing users


Posted 27 March 2013 11:14 am

Video 5 (DX11) is returning "invalid asset path". The rest are now OK.


Posted 27 March 2013 1:25 pm

What about the User-voice requests.
Look at the top 3 Feature Requests: Quad chamfers, Refreshing layer manager...CAT Stretch Problems


Posted 27 March 2013 1:36 pm

some of these Requests are started in 2010! i realy think you shit on us


Posted 27 March 2013 2:17 pm

Yes that's right! Uservoice is more a Userignore ?


Posted 27 March 2013 2:35 pm

thought there would be "Catmull Clark Subdivision Surfaces" and some mesh editing enhancements for this release.
last release you made promise about a change in UI, big change in UI, and said that nick couldn't have enough time to do it in 2013 release, and no XBR anymore? or what's going on?


Posted 27 March 2013 2:45 pm

Oh my. Seems to be a FAIL for everyone before it's even released. That cannot be good.
Man, when Luxology Modo and C4D put out release info, it's usually a much more positive result. I think the size and power of a company such as Autodesk, is misleading... I think everyone is spread thin over there and probably don't sell as much as one thinks... Especially considering how expensive it is compared to other packages.

The real question here... Do the plugins for 2013 work 100% or will new ones be needed?


Posted 27 March 2013 2:47 pm

big change in UI? -> the new Enhanced 'cinema 4D' Menu... lol


Posted 27 March 2013 3:01 pm

There are for sure more things than listed and that info will be out soon I'm sure.


Posted 27 March 2013 5:11 pm

Even the fanboys are turning their noses up at this release, utter FAIL.


Posted 27 March 2013 8:07 pm

does the DESIGN version get "Augmented particle flow system" or not? I don't see it on the DESIGN page.

Both DESIGN and NON-DESIGN are SO similar, (99% similar) just seems ridiculous to have separate versions. unless they are going to now start having even more differences between the two to further complicate things? Who makes these ridiculous decisions?

Should just have one with all the features. (which would include Arnold renderer, naiad, forest pack pro.... yeah right).

Nir Sullam

Posted 27 March 2013 10:08 pm

Guys - Help is on the way... Actually help is online:




Posted 28 March 2013 1:59 am

This release looks worst then the last subscription pack!! feeling like a crap. after 15 years using Max and you give me this!? really?! Rethinking my concepts about blender!


Posted 28 March 2013 3:20 am

WHOA! I am surprised by the response this blog post gets as well as the quality of some comments. Congrats to those who figured the answers for themselves! The rest, stop being grouchy! Smile more!

The new features look like good additions for vfx and visualization people. Not going to use these much but i have some friends who will be quite happy! Also it is great that max supports DX11 now!

I am looking forward to seeing max getting some attention to Viewport Canvas and one of the two character animation systems, choose either Biped or CAT, and of course, some of the most voted requests from uservoice.

Cheers! Happy Maxing Everyone!

P.S: The only blender I am thinking of is a nice mix of my favourite fruit juices with a dash of vodka!


Posted 28 March 2013 3:40 am

O shut up.

Too many happy happy sunshine rays shooting out of your bum.

After reading the help file, and the new features section, it was like reading a Product Update Release Notes. Seriously!!!!

Only things that i see maybe any use, DirectX 11, maybe photo match? Maybe the vector mapping (but can do this other ways already, might just save a step?). Populate is obviously what was spent the most time on over the years. This is taking way too long.

No naiad? Buy arnold already and implement in max, maya and SI. Then limit and ruin it.


Posted 28 March 2013 4:23 am

back at you! ;P enjoy your Unhappiness!
Have you even tried the new version Professor?

Nir Sullam

Posted 28 March 2013 7:49 am

Another good news item - Caddies can now be turned off !!! Hurrah !
(Got a mail from Autodesk regarding votes I casted )


Posted 28 March 2013 10:44 pm

Praise the Lord, there is more after all. Thanks for the link Nirsul. I'm liking some of the changes I'm seeing. A complete list like Ken Pimentel did for Max 2013 would be greatly appreciated. These "sneak peek" and "new features" posts aren't giving the full picture of what's been worked on. Would love to see more of the popular UserVoice features get addressed.


Posted 8 April 2013 7:35 am

I don't know why they don't just put out 1 version of 3d studio max then have a toggle switch to change it to the design version if that is what people want to do anyway.

it is dumb to have like 3 versions and then they have maya and softimage so you have to get those learn it and use them for somethings too since they all have their own stuff.


Posted 12 June 2013 10:13 am

Chris got some poker face


Next year I would like to see some other dude giving those promises

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