Hotfix 2 for 3ds Max 2012 and 3ds Max Design 2012 is now live:
What’s Fixed?
The following table lists problems with 3ds Max 2012 / 3ds Max Design 2012 that have been fixed in Hot Fix 2.
| Feature |
Description |
| CAT |
• In the Capture Animation dialog, clicking Auto Map multiple times would cause a MAXScript error. This has been fixed.
• In the Capture Animation dialog, importing MotionBuilder (FBX) files would cause a MAXScript error. This has been fixed.
• The base spine bone now translates correctly.
• Animating function curves while working with motion layers would cause a program error. This has been fixed. |
| MAXScript |
• An initialRollupState Type error has been fixed.
• The Return statement now properly migrates the return value to the heap. |
| Modeling |
• In a wireframe view, editing sub-objects would cause geometry to display at an offset from the parent geometry. This has been fixed. |
| Point Helpers |
• Point Helpers can have modifiers assigned to them once more. |
| Slate Material Editor |
• In some cases, opening Slate would cause a program error. This has been fixed. |
| XRef Scene |
• XRef Scene would disregard the Layer visibility flag. This has been fixed. |
14 Comments
kaleden
Posted 19 July 2011 3:05 pm
Thanks for the fixes!
sandykoufax
Posted 19 July 2011 3:56 pm
pyro777
Posted 19 July 2011 4:19 pm
Intars5d
Posted 19 July 2011 5:18 pm
And thanks to kaleden for tip. Wasn't aware of workaround. Just what I might need in next days.
Glacierise
Posted 19 July 2011 6:24 pm
ToKo
Posted 19 July 2011 6:55 pm
timd1971
Posted 19 July 2011 7:56 pm
prob not... it's a HF...not a SP rollup.
Best to install in order of release... but I think SP1 has HF1 rolled up in it. But personally I do them in order.
i.e. HF1, then SP1 then HF2... followed by trying 3ds max, then rebooting each time.
techincally if HF1 is rolled into SP1, then just SP1 then HF2.
spacefrog
Posted 20 July 2011 5:29 am
ShrifAzmy
Posted 20 July 2011 10:14 am
nildoe
Posted 20 July 2011 3:11 pm
geeezz...this has to be the worst FIX on CAT ever
bones scaling for no reason...capture animation not working as before... im affraid to try more stuff in cat
timd1971
Posted 20 July 2011 4:12 pm
ShrifAzmy
Posted 21 July 2011 8:03 am
i think this what autodesk pushing us to
there's bugs in maya yes
but you dont use a mistaiky tool whit missing parts
today thy issued a hot fix to solve some problems in the max
but it did also more problems
i
sherif
timd1971
Posted 22 July 2011 8:40 pm
i don;t think Autodesk is really trying to push us to Maya in this way... but I do think if I was in Character Animation field 100%, I would def be using Maya Or even maybe SI?)...not max. max almost seems best for the arch/viz side... not that it can't do all..but seems more so... kinda the field I am am...but more VIZ.
yeah...best to know both really.
Ron Acord
Posted 25 July 2011 6:27 pm
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