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MaxStation

This 3ds Max blog is a team effort by Nicolas Holst, Lee Montgomery, Vishnu Ramdass and Anil Choudhary.

First 3ds Max related video from Autodesk University 2014
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First 3ds Max related video from Autodesk University 2014

Posted 4 December 2014 12:51 pm by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Paul Neale's VI5392: Making Fast and Effective Animation: Procedural Animation Tools in 3ds Max Software

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Still some spaces available on some the 3ds Max related Autodesk University 2014 sessions
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Still some spaces available on some the 3ds Max related Autodesk University 2014 sessions

Posted 1 December 2014 3:47 pm by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Listing the 3ds Max related AU 2014 sessions.

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How many CPU cores are used by the iray renderer?
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How many CPU cores are used by the iray renderer?

Posted 27 November 2014 2:53 pm by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Some background information on the number of CPU cores that are used when also using the GPU.

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MAXScript: Making sure scenematerials array is up to date
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MAXScript: Making sure scenematerials array is up to date

Posted 24 November 2014 2:00 pm by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

A small tip to ensure that the scenematerials array is up to date in case you've deleted materials from the scene.

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Backburner error "Could not find the specified file in DefaultSettingsParser::parse() ;"
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Backburner error "Could not find the specified file in DefaultSettingsParser::parse() ;"

Posted 14 November 2014 11:21 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

How to fix the 3ds Max installs on your render machines to prevent this error from happening

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Fixing missing Evolver data errors
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Fixing missing Evolver data errors

Posted 7 November 2014 10:00 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Because without Evolver data the Populate feature won't be functional.

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Join US! for M&E DevDay events in multiple locations!
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Join US! for M&E DevDay events in multiple locations!

Posted 29 October 2014 9:59 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Hey, we have the M&E DevDay events coming up soon on several dates. You are invited to register for our annual FREE OF CHARGE Media and Entertainment DevDay events taking place before AU on December 1st in Las Vegas. Plus we have three dates in January to choose from in China and Japan.

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Online help redirecting to Feedback community issue resolved
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Online help redirecting to Feedback community issue resolved

Posted 27 October 2014 8:31 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

At the end of last week the online help was redirecting to the Feedback communities, this issue has now been resolved.

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Speeding up mesh operations in 3ds Max
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Speeding up mesh operations in 3ds Max

Posted 22 October 2014 12:00 pm by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Some mesh operations can take longer in 3ds Max 2014 and later, here is a quick solution

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Increasing performance of final gather in mental ray when rendering at a very high resultion
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Increasing performance of final gather in mental ray when rendering at a very high resultion

Posted 21 October 2014 11:17 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

The default final gather algorithm uses a lot of memory, that may be a problem if it need a lot more than the available physical memory

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