This 3ds Max blog is a team effort by Nicolas Holst, Lee Montgomery, Vishnu Ramdass and Anil Choudhary.
Paul Neale's VI5392: Making Fast and Effective Animation: Procedural Animation Tools in 3ds Max Software
Listing the 3ds Max related AU 2014 sessions.
Some background information on the number of CPU cores that are used when also using the GPU.
A small tip to ensure that the scenematerials array is up to date in case you've deleted materials from the scene.
How to fix the 3ds Max installs on your render machines to prevent this error from happening
Because without Evolver data the Populate feature won't be functional.
Hey, we have the M&E DevDay events coming up soon on several dates. You are invited to register for our annual FREE OF CHARGE Media and Entertainment DevDay events taking place before AU on December 1st in Las Vegas. Plus we have three dates in January to choose from in China and Japan.
At the end of last week the online help was redirecting to the Feedback communities, this issue has now been resolved.
Some mesh operations can take longer in 3ds Max 2014 and later, here is a quick solution
The default final gather algorithm uses a lot of memory, that may be a problem if it need a lot more than the available physical memory