This 3ds Max blog is a team effort by Nicolas Holst, Lee Montgomery, Vishnu Ramdass and Anil Choudhary.
Causes possibly unwanted but realistic changes in field of view.
Collaborate in 3ds Max 2016 more efficiently, XRef offers improved stability and non-destructive workflows
Cut, trim and edit the stories of your design directly in 3ds Max 2016 with the new Camera Sequencer
3ds Max 2016 now supports Inventor Animation eliminating the need to rig your assemblies
Expand the capabilities of 3ds Max 2016 with the new Max Creation Graph (MCG)
3ds Max 2016 ships with a fully customizable Template System to speed up scene creation
Show interior details of your 3ds Max 2016 designs with the new iray Section.
3ds Max 2016 just got a new Physical Camera with settings to match your real world pics.
Free your computer with 3ds Max 2016 support for A360 Rendering.
3ds Max 2016 introduces a new Design Workspace, a task-based workflow to help new users