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Using nVidia MDL in 3ds Max 2016
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Using nVidia MDL in 3ds Max 2016

Posted last week by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

MDL stands for: Material Definition Language, this is an initiative by nVidia to standardize physically based material designs in a common format.

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How to change between Classic and Design
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How to change between Classic and Design

Posted 13 May 2015 11:58 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

In your rush to get going with 3ds Max 2016 you just clicked on Classic but now you want Design (or the other way around).

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The first ever 3D Web Fest
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The first ever 3D Web Fest

Posted 10 May 2015 3:43 am by Cory Mogk on Mr. Entertainment

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Maya LT , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

The 3D Web Fest is like a Film Festival - with a focus on the best of the 3D Web.

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3D Web Fest
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3D Web Fest

Posted 8 May 2015 10:22 pm by Duncan Brinsmead on Duncan's Corner

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Maya LT , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Professional Video , Education ,

The first ever 3D web fest event is happening Maya 13th in San Francisco.

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Maya Monday - Finding Tools in Maya 2016 and Modeling HUD
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Maya Monday - Finding Tools in Maya 2016 and Modeling HUD

Posted 7 May 2015 9:11 pm by dobert on The Desk

Software: Autodesk Maya , Autodesk Maya LT ,

Industry: Games , Film, TV and VFX , Education ,

Just a couple of tips:-)

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3ds Max - Open Subdiv or Turbosmooth? Whats the difference?
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3ds Max - Open Subdiv or Turbosmooth? Whats the difference?

Posted 5 May 2015 4:19 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Chris Murray explains the difference between the Open Subdiv modifier and the Turbosmooth modifer

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Download location of the 2016 Hires Populate data
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Download location of the 2016 Hires Populate data

Posted 5 May 2015 8:32 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Link to the hires Populate data for 3ds Max 2016

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Download the 3ds Max 2016 help files
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Download the 3ds Max 2016 help files

Posted 1 May 2015 8:27 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Links to the download page with the product help installers.

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Error when using mental ray DBR in 3ds Max 2016: Could not locate MDL shared core library.
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Error when using mental ray DBR in 3ds Max 2016: Could not locate MDL shared core library.

Posted 29 April 2015 8:19 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Quick workaround to get DBR working in 3ds Max 2016

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Light Echoes
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Light Echoes

Posted 28 April 2015 1:39 am by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Education ,

When a star brightness changes suddenly the scattered light from the surrounding cloud does not reach us all at the same time. It is delayed based on the total distance traveled and the speed of light. The result is called a light echo. To better understand how a light echo works I created a simulation of one.

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