Blogs by Autodeskers
A quick post about saving and loading batch render jobs
Matthew is back with three new videos on using Autodesk's Stingray game engine, including a short 20 minute overview of Stingray, nearly 2 hours of video on using Lua and C++ in Stingray, and a short intro to vehicle physics in Stingray.
Jos Stam wrote a book on the Art of Fluid Animation
In this post, we look at the fundamental concepts related to creating MCG geometry based on existing objects in the scene. We show how these ideas can be applied to hang wires between the vertices of two separate objects, and how to create geometry using the world space information of point helpers.
Bonus Tools for Maya LT has been one of the most requested improvements on the user forums. I'm happy to announce that it's finally available Maya LT.
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
A first stab at mapping colours from a bitmap onto objects.
Give Project Draco a spin!
All the 3ds Max related videos I could find including download links
In this post, we dive into various array looping techniques, including how to reliably create an array of random values.