Blogs by Autodeskers
A video tutorial showing a little script I developed about converting Shapes into Populate Flow.
Welcome to the new blog space for the 3ds Max Rendering Development Team. We'll kick-off our blog posts by introducing the people involved with all-things-rendering for 3ds Max...
How to use the Maya Geodesic Voxel Skin and send it to your 3DS Max Characters
Some nice workflow tips. I show some of the newer options in the transform tools as well as some little known hotkeys that will help you work faster in Maya 2015.
Since GDC is approaching, a short trip down memory lane in preparation
How do you add a scrollbar to a rollout using Maxscript
Learn about the Autodesk Artist in Residence Program at Pier 9
Lets see what you all are working on? I would love to get some examples of XGen and Bifrost:-)
My 60-minute lecture from Autodesk University 2014. This session explores several 3ds Max software workflows throughout the production pipeline that accommodate fast turnaround for new, part-time, and casual users - as well as for seasoned veterans who want to create beautiful static images or animations without an in-depth “guru” knowledge of 3ds Max software.
This movie shows you how to use XGen to create a series of primitive cubes, then adjust their heights and color via ptex map to create interesting works of art.