Autodesk AREA Blogs

Blogs by Autodeskers

Maya 2016 Modeling Improvements
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Maya 2016 Modeling Improvements

Posted last week by STLR on My Oh Maya!

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX ,

Check out a demo of some of the new modeling features in Maya 2016 as well as BonusTools 2016.

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Round Tripping from Smoke 2016 to Final Cut Pro X
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Round Tripping from Smoke 2016 to Final Cut Pro X

Posted last week by Ultimate_Smoker* on The Smoke Learning Blog

Software: Autodesk Smoke ,

Industry: Film, TV and VFX , Creative Finishing , Professional Video ,

In Smoke 2016, you can now send your sequence back to Final Cut Pro X for creative editorial, versioning or cutdown with the sequence structure intact.

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Making Cubes Appear into a Volume
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Making Cubes Appear into a Volume

Posted last week by Cory Mogk on Mr. Entertainment

Software: Autodesk Maya ,

Industry: Film, TV and VFX , Design Visualization ,

A little scripting fun

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Maxscript adjust pivot: affect pivot only/affect object only
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Maxscript adjust pivot: affect pivot only/affect object only

Posted 12 June 2015 1:03 pm by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

A quick explanation on how to get the equivalent behaviour as the affect pivot only / affect object only when adjusting the pivot.

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Smoke 2016 Released!   New Smoke 2016 Training Videos!!!
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Smoke 2016 Released! New Smoke 2016 Training Videos!!!

Posted 11 June 2015 5:45 pm by Ultimate_Smoker* on The Smoke Learning Blog

Software: Autodesk Smoke ,

Industry: Film, TV and VFX , Creative Finishing , Professional Video ,

With the release of Smoke 2016, be sure to check out the new videos on the Smoke Learning Channel!

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Meshing from the command line and rendering with AbcImport nodes
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Meshing from the command line and rendering with AbcImport nodes

Posted 23 May 2015 12:13 am by Adrian Graham on Valhalla

Software: Autodesk Maya ,

Industry: Film, TV and VFX ,

If you've already cached your data, there's no need to lock up an interactive cut of Maya to mesh your liquid sim. In this entry, I show how to mesh from the command line (breaking the Alembic export into chunks at the same time), and render in mentalray without having to import all Alembic data into your scene by using the abcImport plugin workflow.

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Replacing Maya's Render Layers
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Replacing Maya's Render Layers

Posted 20 May 2015 12:36 pm by Cory Mogk on Mr. Entertainment

Software: Autodesk Maya ,

Industry: Film, TV and VFX , Design Visualization ,

What would you like to see happen with Maya's render layers?

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Welcome to Valhalla!
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Welcome to Valhalla!

Posted 20 May 2015 1:48 am by Adrian Graham on Valhalla

Software: Autodesk Maya ,

Industry: Film, TV and VFX ,

Blog introduction and resources.

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Using nVidia MDL in 3ds Max 2016
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Using nVidia MDL in 3ds Max 2016

Posted 14 May 2015 12:40 pm by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

MDL stands for: Material Definition Language, this is an initiative by nVidia to standardize physically based material designs in a common format.

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UPDATED: How to change between Classic and Design
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UPDATED: How to change between Classic and Design

Posted 13 May 2015 11:58 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

In your rush to get going with 3ds Max 2016 you just clicked on Classic but now you want Design (or the other way around).

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