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Autodesk AREA Blogs

Blogs by Autodeskers

Maya 2016 Modeling and UV Editing Improvements (everything you need to know)
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Maya 2016 Modeling and UV Editing Improvements (everything you need to know)

Posted yesterday by STLR on My Oh Maya!

Software: Autodesk Mudbox , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Professional Video , Education ,

See a detailed review of all of the many modeling and UV editing improvements that were made in Maya 2016.

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Do you have many lights in your scene and do you use the mental ray renderer?
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Do you have many lights in your scene and do you use the mental ray renderer?

Posted yesterday by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

New feature in 3ds Max 2016: mental ray Light Importance Sampling

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Curvature to Vertex Color Modifier using Max Creation Graph
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Curvature to Vertex Color Modifier using Max Creation Graph

Posted yesterday by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

In this blog post I share an MCG tool for computing curvature and storing it in the vertex color channel. I also share a couple of fun little tools: one for coloring grey-scale vertex colors and another for smoothing the vertex colors. I also discuss the TriMesh, data channels, mapping channels, and vertex colors.

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Take a Tour of 3ds Max 2016 (NAB 2015 Theater Presentation)
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Take a Tour of 3ds Max 2016 (NAB 2015 Theater Presentation)

Posted 4 days ago by visualz on Amalgamation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

Take a Tour of the New 3ds Max 2016; NAB 2015 Theater Presentation

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Max Creation Graph (MCG) Sample Pack for 3ds Max 2016
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Max Creation Graph (MCG) Sample Pack for 3ds Max 2016

Posted 5 days ago by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Now that 3ds Max 2016 is available for download the team and I have uploaded a set of sample MCG tools to play with and learn from.

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3ds Max 2016 - Max Creation Graph. A learning experiment
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3ds Max 2016 - Max Creation Graph. A learning experiment

Posted last week by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

See how the MCG actually operates

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What New in Maya 2016?
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What New in Maya 2016?

Posted last week by Cory Mogk on Mr. Entertainment

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization , Education ,

Here are some videos to show what's new and improved in Maya 2016

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Introducing Max Creation Graphs
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Introducing Max Creation Graphs

Posted last week by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Introducing the Max Creation Graph (MCG) editor in 3ds Max 2016.

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Introducing 3ds Max 2016
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Introducing 3ds Max 2016

Posted last week by eperlberg on The Max Makers

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Introducing 3ds Max 2016

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Maya Monday - How to move components like edges and vertices
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Maya Monday - How to move components like edges and vertices

Posted 6 April 2015 5:32 pm by dobert on The Desk

Software: Autodesk Maya , Autodesk Maya LT ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Some quick tips and tricks:-)

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