Blogs by Autodeskers
In this video, I explain the workflow to convert your .bif files to .prt. It's quite simple, but there's a few things to help you set up your environment that will make your life much easier.
A quick demo teaching you how to turn XGen primitive splines into real geometry.
I demo of how to make a field of grass and weeds using XGen expressions to control the instanced Archives. I also cover some tips and tricks on working with large face counts in VP2.
Check out a demo of some of the new UV Editing features in Maya 2016 as well as BonusTools 2016.
A quick lesson on how to use XGen to create a braided ponytail.
You've installed both Extension 1 and Stingray and would like to play with the new Live Link feature ... but where is the Stingray menu in 3ds Max 2016?
A quick tutorial on how to use Photoshop or UV textures with XGen in Maya 2016.
Maya BonusTools 2016 - Check out a review of some of the new tools from the latest release... and if you haven't installed the latest version go do it now!
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
By default not all objects are included when you export to IGES, here is a bit of background and a small script to export all/selected objects to IGES in 3ds Max 2015/2016