Blogs by Autodeskers
It used to be Soft FX but now we have the FX Bar with buffet of new creative options and functionality.
How the #AutodeskExperts became a part of the moviemaking process on the Oscar-nominated short The Voorman Problem
In this tutorial I go over Maya's Render Layers and Render Passes. I also show how to put them all back together in Maya composite.
A new 2 part video series showing how to blur or pixelate faces, logos and anything else you don't want people to see in your shots.
A tip on interoperability between Flame & Lustre - The Flame Premium suite. Utilizing multiple mattes in a Lustre timeline.
Use the interactive vectorscope in the Colour Warper to balance the black and white levels on an image. Great for fixing unbalanced shots and more!
Bill Ennis and Quinn Richardson restart the "Flame Premium can do that" blog in 2014....
Get to grips with the Mid-Tones Trackball when grading!
As our commitment to 3ds Max continues to grow, so does our team.
Craig Barr, artist and Technical Marketing Specialist at Autodesk, designed and sculpted the Flame Award. I recently had the opportunity to ask Craig about his creative process, the technical challenges he faced, and the inspiration for the award.