Blogs by Autodeskers
Max Creation Graph, or MCG for short, is a visual functional programming language embedded in Autodesk 3ds Max 2016. In this post I wanted to take a deeper dive into the MCG programming language aimed at a programmer audience.
Autodesk University Brazil 2015 - 3thrd of September in WTC São Paulo - Brazil
Shotgun Software Seminar - Learn how getting the entire team connected can maximize creative time. See how Ian Cope at leading VFX studio Rising Sun Pictures works with Shotgun in the production pipeline.
In Smoke 2016, you can now send your sequence back to Avid Media Composer for creative editorial, versioning or cutdown with the sequence structure intact.
In Smoke 2016, you can now send your sequence back to Final Cut Pro X for creative editorial, versioning or cutdown with the sequence structure intact.
With the release of Smoke 2016, be sure to check out the new videos on the Smoke Learning Channel!
Learn how to connect the Action nodes to create complex animations using Smoke 2015 ext 1
Learn about the Autodesk Artist in Residence Program at Pier 9
We asked Matthew Chan from the Hyperspace Madness team to try out Project Draco as a storyboarding tool.
Autodesk Meshmixer Now has an API and Scripting