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Autodesk AREA Blogs

Blogs by Autodeskers

3ds Max Features-by-Version (PDF)
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3ds Max Features-by-Version (PDF)

Posted 13 hours ago by visualz on Amalgamation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

This document is not official Autodesk marketing or tech documentation. The original idea was to provide myself and others a means of quick access to feature-highlights for various releases of Autodesk 3ds Max going back in the last few years (to version 2008). This is NOT a full, comprehensive list of everything from any particular release, but simply a list of what I feel are “Significant 3ds Max Features by Release”. Thanks to Rodrigo for the initial layout!

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Autodesk Composite Now FREE (and how to set it up for realtime playback)
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Autodesk Composite Now FREE (and how to set it up for realtime playback)

Posted last week by visualz on Amalgamation

Software: Autodesk 3ds Max , Autodesk Entertainment Creation Suite ,

Industry: Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization ,

Now that Autodesk Composite is FREE, I thought I would take a moment to show users the proper way to set up the disk-based caching for the best performance possible. In this example, I forego using a SSD or RAID0 in favor of a Fusion ioFX card for caching and playback.

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Maya Mondays - 2015 is Out!!
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Maya Mondays - 2015 is Out!!

Posted last week by dobert on The Desk

Software: Autodesk Maya , Autodesk Maya LT ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

Come and get it:-)

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Maya 2015 UV Editing Overview (Part1)
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Maya 2015 UV Editing Overview (Part1)

Posted last week by STLR on My Oh Maya!

Software: Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Professional Video ,

The UV editing improvements in Maya 2015 are the most substantial that we seen in many years. In part 1 of my Maya 2015 UV editing overview I'll cover the new Unfold 3D algorithm along with the companion BonusTools called AutoUnwrapUVs. I'll also show how the related Checker and Distortion Shading options can be used to evaluate the results.

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Maya Monday - NAB 2014 booth
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Maya Monday - NAB 2014 booth

Posted 8 April 2014 3:37 pm by dobert on The Desk

Software: Autodesk Flame , Autodesk Maya , Autodesk MotionBuilder , Autodesk Mudbox , Autodesk Smoke , Autodesk Maya LT , Autodesk Entertainment Creation Suite , Autodesk Flare , Autodesk Lustre , Autodesk Flame Premium ,

Industry: Games , Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization ,

This is what it looks like inside the booth.

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Enabling MaxScript Support in the Sublime Text Editor
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Enabling MaxScript Support in the Sublime Text Editor

Posted 3 April 2014 4:17 pm by visualz on Amalgamation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

In this short video, I step way out of my typical comfort zone to share an interesting tip and trick for the TD’s and scripting gang out there. Sublime Text is a popular text-editor that accommodates lots of favored workflows in the industry. This quick video shows how to add support to it for MaxScript. The result is the ability to open, edit and execute MaxScripts from Sublime, which also has support for Python (as does 3ds Max 2015).

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Maya Mondays - Bifrost Shader
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Maya Mondays - Bifrost Shader

Posted 1 April 2014 3:40 pm by dobert on The Desk

Software: Autodesk Maya ,

Industry: Film, TV and VFX , Professional Video , Design Visualization ,

Tips and tricks to get data out of Bifrost and into a shader to render images for Post.

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Mudbox Sculpt & Paint Layers to 3ds Max 2015 (non-destructive interop)
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Mudbox Sculpt & Paint Layers to 3ds Max 2015 (non-destructive interop)

Posted 31 March 2014 10:30 pm by visualz on Amalgamation

Software: Autodesk 3ds Max , Autodesk Mudbox ,

Industry: Games , Film, TV and VFX , Professional Video ,

In this short video, I take a look at how to use the one-click interop between 3ds Max 2015 and Mudbox 2015. Specific area of interst are two options for sending Mudbox sculpt layers to 3ds Max as Morpher modifier targets and secondly, sending Mudbox paint layers to 3ds Max as non-destructive, Composite maps for subsequent material editing.

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Maya Mondays - Bifrost Attribute Tests
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Maya Mondays - Bifrost Attribute Tests

Posted 25 March 2014 1:57 am by dobert on The Desk

Software: Autodesk Maya ,

Industry: Film, TV and VFX , Professional Video , Design Visualization ,

Some test to highlight what the attribute settings in Bifrost do.

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3ds Max 2015 and Mixamo Auto-Rigging for the CAT and Biped Character Animation Systems
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3ds Max 2015 and Mixamo Auto-Rigging for the CAT and Biped Character Animation Systems

Posted 20 March 2014 3:01 pm by visualz on Amalgamation

Software: Autodesk 3ds Max , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

In this short video, I show how users can shorten the tedious, laborious and time-consuming task of skinning and rigging a humanoid character.

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