Blogs by Autodeskers
Using a Max Creation Graph geometry tool we can decently emulate a particle system as this tool made by one of our interns shows.
In this post, we look at the fundamental concepts related to creating MCG geometry based on existing objects in the scene. We show how these ideas can be applied to hang wires between the vertices of two separate objects, and how to create geometry using the world space information of point helpers.
A first stab at mapping colours from a bitmap onto objects.
Interview with one of the CGI Team from TV Globo - Rio de Janeiro, Brazil. They have achieved an amazing opening for Formula 1 using 3DS Max and Maya 2016. Check it out!
Give Project Draco a spin!
All the 3ds Max related videos I could find including download links
In this post, we dive into various array looping techniques, including how to reliably create an array of random values.
In this 2 part video tutorial we use 3ds Max 2016 Extension 2 and Autodesk Simulation CFD to generate, animate and visualize CFD data.
Making Fast and Effective Animation V2: Procedural Animation Tools in 3ds Max
Some more AU videos to watch whilst waiting for the rest to get uploaded!