Blogs by Autodeskers
A video tutorial showing a little script I developed about converting Shapes into Populate Flow.
Welcome to the new blog space for the 3ds Max Rendering Development Team. We'll kick-off our blog posts by introducing the people involved with all-things-rendering for 3ds Max...
How to use the Maya Geodesic Voxel Skin and send it to your 3DS Max Characters
How do you add a scrollbar to a rollout using Maxscript
Learn about the Autodesk Artist in Residence Program at Pier 9
My 60-minute lecture from Autodesk University 2014. This session explores several 3ds Max software workflows throughout the production pipeline that accommodate fast turnaround for new, part-time, and casual users - as well as for seasoned veterans who want to create beautiful static images or animations without an in-depth “guru” knowledge of 3ds Max software.
In this second post we'll look at the scanline and mental ray renderers and how many cores they can use.
A quick overview of the number of cores that 3ds Max can use.
We asked Matthew Chan from the Hyperspace Madness team to try out Project Draco as a storyboarding tool.
With the lastest Backburner 2015 version you can chose whether these cause a warning or an error.