Blogs by Autodeskers
A quick post about saving and loading batch render jobs
Using a Max Creation Graph geometry tool we can decently emulate a particle system as this tool made by one of our interns shows.
Jos Stam wrote a book on the Art of Fluid Animation
In this post, we look at the fundamental concepts related to creating MCG geometry based on existing objects in the scene. We show how these ideas can be applied to hang wires between the vertices of two separate objects, and how to create geometry using the world space information of point helpers.
A first stab at mapping colours from a bitmap onto objects.
Interview with one of the CGI Team from TV Globo - Rio de Janeiro, Brazil. They have achieved an amazing opening for Formula 1 using 3DS Max and Maya 2016. Check it out!
In this post, we cover different approaches to deploying MCG tools and compounds onto different machines. You can use this guide to render your MCG creations on networked instances of 3dsMax, or to distribute the latest versions of your tools to your technical artists.
Give Project Draco a spin!
All the 3ds Max related videos I could find including download links
In this post, we dive into various array looping techniques, including how to reliably create an array of random values.