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Autodesk AREA Blogs

Blogs by Autodeskers

Template Based Chart Graphs : How To Build Customizable Graphics with 3ds Max
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Template Based Chart Graphs : How To Build Customizable Graphics with 3ds Max

Posted yesterday by Louis Marcoux on Louis Marcoux Blog

Software: Autodesk 3ds Max ,

Industry: Film, TV and VFX , Professional Video , Education ,

In this blog post, see how to create customizable chart graphs. You'll see multiple examples and different techniques that you can pick and choose from in order to build template based graphics.

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Backburner error "Could not find the specified file in DefaultSettingsParser::parse() ;"
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Backburner error "Could not find the specified file in DefaultSettingsParser::parse() ;"

Posted last week by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

How to fix the 3ds Max installs on your render machines to prevent this error from happening

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Fixing missing Evolver data errors
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Fixing missing Evolver data errors

Posted 7 November 2014 10:00 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Because without Evolver data the Populate feature won't be functional.

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UPDATE! Tweetorials six weeks in... what else would you like to see?
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UPDATE! Tweetorials six weeks in... what else would you like to see?

Posted 30 October 2014 6:53 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

This is summary of the past six tweetorials and a call for comments to use as source ideas for new ones!

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Join US! for M&E DevDay events in multiple locations!
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Join US! for M&E DevDay events in multiple locations!

Posted 29 October 2014 9:59 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Hey, we have the M&E DevDay events coming up soon on several dates. You are invited to register for our annual FREE OF CHARGE Media and Entertainment DevDay events taking place before AU on December 1st in Las Vegas. Plus we have three dates in January to choose from in China and Japan.

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Online help redirecting to Feedback community issue resolved
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Online help redirecting to Feedback community issue resolved

Posted 27 October 2014 8:31 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

At the end of last week the online help was redirecting to the Feedback communities, this issue has now been resolved.

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Speeding up mesh operations in 3ds Max
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Speeding up mesh operations in 3ds Max

Posted 22 October 2014 12:00 pm by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Some mesh operations can take longer in 3ds Max 2014 and later, here is a quick solution

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Imagine-Design-Create 2014 Tour:  Houston, Austin and New Orleans
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Imagine-Design-Create 2014 Tour: Houston, Austin and New Orleans

Posted 21 October 2014 8:52 pm by STLR on My Oh Maya!

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk MotionBuilder , Autodesk Mudbox , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization , Education ,

Do you live in or near Austin, Houston or New Orleans? Are you interested in seeing a live presentation of the latest and coolest AD technology. Then meet me and my cohort Gary Davis at one of the upcoming Imagine-Design-Create events!

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Increasing performance of final gather in mental ray when rendering at a very high resultion
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Increasing performance of final gather in mental ray when rendering at a very high resultion

Posted 21 October 2014 11:17 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

The default final gather algorithm uses a lot of memory, that may be a problem if it need a lot more than the available physical memory

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3ds Max 2015 Extension 1 Workflow
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3ds Max 2015 Extension 1 Workflow

Posted 8 October 2014 5:23 pm by Jose Elizardo on Jose Elizardo’s Blog

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Film, TV and VFX , Design Visualization ,

This series of videos will be focused around Extension 1 for 3ds Max 2015. First, we will use the new OpenSubDiv modifier to easily and quickly create realistic models. Then, we'll take those models and bring them inside Maya 2015 and, with the Bifrost engine, create realistic fluid simulations. Those simulations will then be brought back inside 3ds Max 2015 via the new support for Alembic file format in Extension 1.

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