Autodesk AREA Blogs

Blogs by Autodeskers

The Function Connector: Part 2 - Building MCG Functions
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The Function Connector: Part 2 - Building MCG Functions

Posted 6 days ago by mcgblog on The Max Creation Graph Blog

Software: Autodesk 3ds Max ,

Industry: Education ,

In this post, we'll cover some techniques to help you build your own MCG graphs and functions.

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The Function Connector: Part 1 – Reading MCG Functions
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The Function Connector: Part 1 – Reading MCG Functions

Posted 6 days ago by mcgblog on The Max Creation Graph Blog

Software: Autodesk 3ds Max ,

Industry: Education ,

In this inaugural post, we'll take a look at the basics of how to identify and read an MCG function.

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UPDATED: Where is my Stingray menu?
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UPDATED: Where is my Stingray menu?

Posted last week by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

You've installed both Extension 1 and Stingray and would like to play with the new Live Link feature ... but where is the Stingray menu in 3ds Max 2016?

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Exporting objects to IGES
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Exporting objects to IGES

Posted 19 August 2015 11:57 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

By default not all objects are included when you export to IGES, here is a bit of background and a small script to export all/selected objects to IGES in 3ds Max 2015/2016

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Autodesk Vision Series - Leveraging the Cloud
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Autodesk Vision Series - Leveraging the Cloud

Posted 18 August 2015 8:45 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

In this session, we'll discuss the cloud and the increasingly critical role it will play in media and entertainment.

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Using Bullet Physics in Max Creation Graph
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Using Bullet Physics in Max Creation Graph

Posted 18 August 2015 2:48 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

In 3ds Max 2016 Extension 1 a set of new operators were added to Max Creation Graph (MCG) to enable the creation of rigid body simulations using the Bullet physics library. Here are a couple of samples to help you get started.

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Autodesk University Brazil 2015
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Autodesk University Brazil 2015

Posted 17 August 2015 8:12 pm by Rodrigo Assaf on CG Samba

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Smoke , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization , Education ,

Autodesk University Brazil 2015 - 3thrd of September in WTC São Paulo - Brazil

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Autodesk Vision Series - Procedural Content Creation
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Autodesk Vision Series - Procedural Content Creation

Posted 14 August 2015 7:48 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

In this session, we'll discuss procedural content creation and how this will continue to impact our industry.

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3ds Max 2016 Service Pack 1 is available
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3ds Max 2016 Service Pack 1 is available

Posted 12 August 2015 12:51 pm by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

A list of what has been addressed in SP1.

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3ds Max 2016 Extension 1 is available from Autodesk Account - UPDATED
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3ds Max 2016 Extension 1 is available from Autodesk Account - UPDATED

Posted 12 August 2015 7:21 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Where can you download the extension?

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