Blogs by Autodeskers
Check out how to create crowd waves using the new animation presets and animation offsets in 3ds Max 2016 Extension 1!
In this post, we'll cover some techniques to help you build your own MCG graphs and functions.
In this inaugural post, we'll take a look at the basics of how to identify and read an MCG function.
You've installed both Extension 1 and Stingray and would like to play with the new Live Link feature ... but where is the Stingray menu in 3ds Max 2016?
By default not all objects are included when you export to IGES, here is a bit of background and a small script to export all/selected objects to IGES in 3ds Max 2015/2016
In this session, we'll discuss the cloud and the increasingly critical role it will play in media and entertainment.
In 3ds Max 2016 Extension 1 a set of new operators were added to Max Creation Graph (MCG) to enable the creation of rigid body simulations using the Bullet physics library. Here are a couple of samples to help you get started.
Autodesk University Brazil 2015 - 3thrd of September in WTC São Paulo - Brazil
In this session, we'll discuss procedural content creation and how this will continue to impact our industry.
A list of what has been addressed in SP1.