Blogs by Autodeskers
How to use the Maya Geodesic Voxel Skin and send it to your 3DS Max Characters
Some nice workflow tips. I show some of the newer options in the transform tools as well as some little known hotkeys that will help you work faster in Maya 2015.
Since GDC is approaching, a short trip down memory lane in preparation
Learn how to make a nParticle change color based on the object it collides with.
Learn about the Autodesk Artist in Residence Program at Pier 9
Lets see what you all are working on? I would love to get some examples of XGen and Bifrost:-)
3 ways to attach and align objects to a deforming mesh.
This movie shows you how to use XGen to create a series of primitive cubes, then adjust their heights and color via ptex map to create interesting works of art.
This is a quick run through of working large objects and touches on the set up of a simple rig. I rushed it a bit because I had to catch a flight up to Montreal. Thanks for watching Daryl
We asked Matthew Chan from the Hyperspace Madness team to try out Project Draco as a storyboarding tool.