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Autodesk AREA Blogs

Blogs by Autodeskers

Jester's Quest - Getting in the Mood for GDC
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Jester's Quest - Getting in the Mood for GDC

Posted 5 days ago by Cory Mogk on Mr. Entertainment

Software: Autodesk Maya , Autodesk Maya LT , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX ,

Since GDC is approaching, a short trip down memory lane in preparation

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Maya Monday - nParticle collision set up
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Maya Monday - nParticle collision set up

Posted last week by dobert on The Desk

Software: Autodesk Maya ,

Industry: Film, TV and VFX , Education ,

Learn how to make a nParticle change color based on the object it collides with.

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Autodesk Artist in Residence Program at Pier 9
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Autodesk Artist in Residence Program at Pier 9

Posted 12 February 2015 3:40 am by Cory Mogk on Mr. Entertainment

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization , Education ,

Learn about the Autodesk Artist in Residence Program at Pier 9

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Maya Monday -- Million Stories
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Maya Monday -- Million Stories

Posted 9 February 2015 8:55 pm by dobert on The Desk

Software: Autodesk Maya , Autodesk Maya LT ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Lets see what you all are working on? I would love to get some examples of XGen and Bifrost:-)

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Maya Monday - Attaching objects to a deforming mesh
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Maya Monday - Attaching objects to a deforming mesh

Posted 3 February 2015 2:46 am by dobert on The Desk

Software: Autodesk Maya ,

Industry: Film, TV and VFX , Education ,

3 ways to attach and align objects to a deforming mesh.

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Creating Topological Art in Maya with XGen
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Creating Topological Art in Maya with XGen

Posted 29 January 2015 4:24 pm by Cory Mogk on Mr. Entertainment

Software: Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Design Visualization ,

This movie shows you how to use XGen to create a series of primitive cubes, then adjust their heights and color via ptex map to create interesting works of art.

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Maya Monday - Working with lots of objects - part2
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Maya Monday - Working with lots of objects - part2

Posted 26 January 2015 2:52 am by dobert on The Desk

Software: Autodesk Maya ,

Industry: Film, TV and VFX , Education ,

This is a quick run through of working large objects and touches on the set up of a simple rig. I rushed it a bit because I had to catch a flight up to Montreal. Thanks for watching Daryl

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What Could Project Draco Do For Storyboarding and Animatics?
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What Could Project Draco Do For Storyboarding and Animatics?

Posted 19 January 2015 10:16 pm by Cory Mogk on Mr. Entertainment

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk MotionBuilder , Autodesk Maya LT ,

Industry: Games , Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization , Education ,

We asked Matthew Chan from the Hyperspace Madness team to try out Project Draco as a storyboarding tool.

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Maya Monday - working with lots of objects - part1
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Maya Monday - working with lots of objects - part1

Posted 13 January 2015 2:24 am by dobert on The Desk

Software: Autodesk Maya ,

Industry: Film, TV and VFX , Education ,

Learn how to Render very large poly count scenes in Mental Ray using proxies.

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Maya Monday - Blendshapes
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Maya Monday - Blendshapes

Posted 29 December 2014 7:12 pm by dobert on The Desk

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Education ,

Some cool tips to get the most out of Maya's Blendshapes

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