Blogs by Autodeskers
This movie shows you how to use XGen to create a series of primitive cubes, then adjust their heights and color via ptex map to create interesting works of art.
We asked Matthew Chan from the Hyperspace Madness team to try out Project Draco as a storyboarding tool.
Learn how to Render very large poly count scenes in Mental Ray using proxies.
Some cool tips to get the most out of Maya's Blendshapes
This is a 50 minute presentation highlighting 45 of my favorite tips from the last years Maya Mondays posts. There are a few new ones too:-)
Digital characters keep getting better and better!
David Zwierzchaczewski reviews the Indie Showcase at PAX AUS 2014 | Melbourne 31 October - 2 November.
A quick add for my upcoming Webinar 45 Tips in 45 Minutes
Guest Blogger, Jerran Schmidt a Senior Software Engineer in Autodesk Simulation specializing in 3D graphics gives us a look at GCAP and PAX AUS.
Tips on scale, working with XGen, and a cool speed trick at the end.