Blogs by Autodeskers
Matthew is back with three new videos on using Autodesk's Stingray game engine, including a short 20 minute overview of Stingray, nearly 2 hours of video on using Lua and C++ in Stingray, and a short intro to vehicle physics in Stingray.
Jos Stam wrote a book on the Art of Fluid Animation
Maya Bonus Tools resource page: Here you will find a collection of tutorials and demos specifically related to Bonus Tools. Once installed the Bonus Tools help menu will link back to this page. Bookmark it and check back later for additional updates.
Interview with one of the CGI Team from TV Globo - Rio de Janeiro, Brazil. They have achieved an amazing opening for Formula 1 using 3DS Max and Maya 2016. Check it out!
Give Project Draco a spin!
In this demo I show how to make a double sided shader in two ways. One using old school Maya nodes and the second using the new MILA shader that renders 300% faster.
Learn how you can use audio files to dynamically create animation and effects in Maya.
This post provides an in-depth view of guided simulations and foam in Maya, how to create them and what's going on under the hood.
Lee Fraser (Technical Specialist for Maya at Autodesk) walks us through a simple yet clever way to model clouds using aero sims.
Watch now 3 Webinars presented in Spanish. 3DS Max 2016, Maya 2016 and Cloud Rendering A360.