Blogs by Autodeskers
The UV editing improvements in Maya 2015 are the most substantial that we seen in many years. In part 1 of my Maya 2015 UV editing overview I'll cover the new Unfold 3D algorithm along with the companion BonusTools called AutoUnwrapUVs. I'll also show how the related Checker and Distortion Shading options can be used to evaluate the results.
Catch the GDC 2014 Aussie wrap-up by David Zwierzchaczewski | ANZ Animation Specialist at Autodesk
This is what it looks like inside the booth.
A very thorough tutorial from Jud Pratt showing how to set up an Amazon EC2 render farm for 3ds Max or Maya with Backburner
Tips and tricks to get data out of Bifrost and into a shader to render images for Post.
There were a ton of modeling updates in 2015. Watch this video to see all of the goodness.
Some test to highlight what the attribute settings in Bifrost do.