Blogs by Autodeskers
Since GDC is approaching, a short trip down memory lane in preparation
Learn how to make a nParticle change color based on the object it collides with.
Learn about the Autodesk Artist in Residence Program at Pier 9
Lets see what you all are working on? I would love to get some examples of XGen and Bifrost:-)
3 ways to attach and align objects to a deforming mesh.
This movie shows you how to use XGen to create a series of primitive cubes, then adjust their heights and color via ptex map to create interesting works of art.
This is a quick run through of working large objects and touches on the set up of a simple rig. I rushed it a bit because I had to catch a flight up to Montreal. Thanks for watching Daryl
We asked Matthew Chan from the Hyperspace Madness team to try out Project Draco as a storyboarding tool.
Learn how to Render very large poly count scenes in Mental Ray using proxies.
Some cool tips to get the most out of Maya's Blendshapes