Blogs by Autodeskers
BonusTools for Maya 2016 Ext 2 is now available for download. Check out a few new tools from the latest update.
This post is by Paul Kind, Indie Evangelist on the Autodesk games team. In this project, Paul gives an example of using ShaderFX materials and lighting in Stingray to create a luxurious environment right with textures of wood, leather, marble, and more. Follow Paul kind on Twitter @PaulKind3D.
Check out a detailed review of the many symmetrical modeling workflow improvements from Maya 2016 Extension 2
Matthew has recorded his GDC 2016 session on creating VR content in Stingray using the Oculus SDK.
See a detailed review of the many modeling improvements that were made in Maya 2016 Extension 2
A great how-to presentation from Landis Fields of ILM on 3D Printing
The Autodesk team is in San Francisco this week for GDC 2016, and we’re announcing new releases of Maya LT and Stingray. We’re also showing a roller coaster VR demo running in Stingray, and we have 4 sponsored sessions.
Matthew is back with three new videos on using Autodesk's Stingray game engine, including a short 20 minute overview of Stingray, nearly 2 hours of video on using Lua and C++ in Stingray, and a short intro to vehicle physics in Stingray.
Bonus Tools for Maya LT has been one of the most requested improvements on the user forums. I'm happy to announce that it's finally available Maya LT.
Give Project Draco a spin!