Blogs by Autodeskers
Interview with Humberto Cunha, a brazilian sketchbook pro artist. Although the Interview is in Portuguese only you can watch his strokes on sketchbook pro and check out his techniques.
Now that Autodesk Composite is FREE, I thought I would take a moment to show users the proper way to set up the disk-based caching for the best performance possible. In this example, I forego using a SSD or RAID0 in favor of a Fusion ioFX card for caching and playback.
The UV editing improvements in Maya 2015 are the most substantial that we seen in many years. In part 1 of my Maya 2015 UV editing overview I'll cover the new Unfold 3D algorithm along with the companion BonusTools called AutoUnwrapUVs. I'll also show how the related Checker and Distortion Shading options can be used to evaluate the results.
Catch the GDC 2014 Aussie wrap-up by David Zwierzchaczewski | ANZ Animation Specialist at Autodesk
This is what it looks like inside the booth.
A very thorough tutorial from Jud Pratt showing how to set up an Amazon EC2 render farm for 3ds Max or Maya with Backburner
There were a ton of modeling updates in 2015. Watch this video to see all of the goodness.
In this short video, I show how users can shorten the tedious, laborious and time-consuming task of skinning and rigging a humanoid character.
On March 26 - Join Autodesk for an exclusive VIP preview screening of The LEGO® Movie in 3D with an introduction by the award-winning, digital studio behind the movie - Animal Logic.
Announcing 3ds Max 2015 New features include: • Point cloud support • Python scripting • ActiveShade rendering enhancements • Accelerated viewport performance • ShaderFX • Enhanced scene management • Placement tools • Quad chamfer • Everyday workflow improvements To find out more about the 3ds Max 2015 release, please visit: http://area.autodesk.com/3dsmax2015