Blogs by Autodeskers
See a detailed review of all of the many modeling and UV editing improvements that were made in Maya 2016.
A video tutorial showing a little script I developed about converting Shapes into Populate Flow.
Welcome to the new blog space for the 3ds Max Rendering Development Team. We'll kick-off our blog posts by introducing the people involved with all-things-rendering for 3ds Max...
How to use the Maya Geodesic Voxel Skin and send it to your 3DS Max Characters
Since GDC is approaching, a short trip down memory lane in preparation
Learn about the Autodesk Artist in Residence Program at Pier 9
This movie shows you how to use XGen to create a series of primitive cubes, then adjust their heights and color via ptex map to create interesting works of art.
The Roselle family wishes you all happy holidays… a merry Christmas, a cheerful Chanukah, a wonderful Winter Solstice, and a nice New Year!
Digital characters keep getting better and better!
David Zwierzchaczewski reviews the Indie Showcase at PAX AUS 2014 | Melbourne 31 October - 2 November.