Blogs by Autodeskers
It all starts at SIGGRAPH 2014 - 3ds Max 2015 Extension 1 is here!
I'm on to new adventures in Autodesk Research. I'll keep blogging here on the Area though it may not be as regularly.
A quick overview of the options you have to get a cut of Maya and keep it current.
3ds Max Desktop Subscription paves the way for PC Game Development
A quick tutorial on making shader based ocean effects in Maya 2015
A simple approach at animating a cab with a trailer along a path
Hey there - it’s been busy here the last little while…I was redesigning and putting together our new AREA newsletter, talking to Nick Gaul at Weta, and most recently, the cool guys over at Warhorse Studios.