Blogs by Autodeskers
Stage automation plays an important role in live entertainment events from music shows to Cirque du Soleil. What may come as a surprise is that thanks to a plug-in from Stage Technologies 3ds Max is playing an increasingly important role in designing, simulating, and visualizing live event automation.
This post covers all the new and improved features in the 2014 Release of 3dsmax.
A very short hot tip showing you how to use the pixel grid and snapping to keep your node trees tidy. A useful practical tip.
Check out some new Gameware presentations from the Gameware User Summit in Seoul Korea.
As promised here are the scene files from my Unfold presentation along with some brief descriptions.
During some 3ds Max 2014 installs the Backburner 2014 option may be missing.
SPECIAL EVENT: During this session, you will hear from two award winning Australian visual effects customers, Animal Logic and Fin Design, who will share their experiences in creating award winning high end effects for film and advertising using Autodesk creative software.
Two new videos added to the paint training collection! Learn to paint on the alpha channel using either Desktop Paint or ConnectFX Paint. Downloadable media included!
At NAB this year, we announced the Flame Award. It is our way of celebrating the achievements of all the amazing Flame artists who have been advancing VFX creation for over 20 years. The award will go to a Flame artist who has gone above and beyond in demonstrating a dedication to advancing visual effects creation through the skilled use of Flame – and we need your help in selecting the winner!
More Flame Premium Master Classes are available on AREA. Lyne Lepage, Visual Effects Artist and Colorist, joins us again to take you through a project from A-Z in Flame Premium. With her latest installment, Lyne dives into the Flame Premium toolset to help bring you up to speed on the 20th Anniversary Edition toolset and workflow. In three master classes, she covers the three main tasks the you can accomplish with the software – editing, visual effects, and grading.