Blogs by Autodeskers
It's been a fun year for the MCG team.The community response has been overwhelming, and we've seen things done with MCG that I never anticipated!
For another year, the 3ds Max Development team has been working overtime to bring you our 3rd installment of 3ds Max 2017. It all started with Extension 1 in August, continued in December with Extension 2 and now comes together with 3ds Max 2017. For those who are not aware, extensions are available as an added benefit to our Subscription customers. Let me now introduce you to the rest of 3ds Max 2017.
The Rendering team has been quite busy this past year, and we have a number of goodies for you in this latest release. This first blog post for 3ds Max 2017 will cover the highlights of the new features, and we’ll be following up in coming weeks with in-depth looks at some of the major new features.
The Autodesk 3ds Max Asset Library gets some cool new functionality.
A great how-to presentation from Landis Fields of ILM on 3D Printing
A better way to close dialogs like Batch Render
The Autodesk team is in San Francisco this week for GDC 2016, and we’re announcing new releases of Maya LT and Stingray. We’re also showing a roller coaster VR demo running in Stingray, and we have 4 sponsored sessions.
This demo will teach you how to model extra extrusions on top of the Type Tool and keep it procedural so you can change the text. Make sure to watch part1 to learn how to make neon tubes. Special thanks to Ian at Mainframe!
Yet another way to use TextPlus