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Autodesk AREA Blogs

Blogs by Autodeskers

Maya 2015 UV Editing Overview (Part1)
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Maya 2015 UV Editing Overview (Part1)

Posted last week by STLR on My Oh Maya!

Software: Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Professional Video ,

The UV editing improvements in Maya 2015 are the most substantial that we seen in many years. In part 1 of my Maya 2015 UV editing overview I'll cover the new Unfold 3D algorithm along with the companion BonusTools called AutoUnwrapUVs. I'll also show how the related Checker and Distortion Shading options can be used to evaluate the results.

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Tips for speeding up 3ds Max / 3ds-Max Design
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Tips for speeding up 3ds Max / 3ds-Max Design

Posted last week by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

A collection of tips for speeding up 3ds Max /3ds-Max Design

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GDC 2014 - AUS Wrap Up and Video
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GDC 2014 - AUS Wrap Up and Video

Posted last week by Con_Nicholas on ME@ANZ

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Maya LT , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX ,

Catch the GDC 2014 Aussie wrap-up by David Zwierzchaczewski | ANZ Animation Specialist at Autodesk

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Maya Monday - NAB 2014 booth
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Maya Monday - NAB 2014 booth

Posted 8 April 2014 3:37 pm by dobert on The Desk

Software: Autodesk Flame , Autodesk Maya , Autodesk MotionBuilder , Autodesk Mudbox , Autodesk Smoke , Autodesk Maya LT , Autodesk Entertainment Creation Suite , Autodesk Flare , Autodesk Lustre , Autodesk Flame Premium ,

Industry: Games , Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization ,

This is what it looks like inside the booth.

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Setting up an Amazon EC2 Render Farm for Maya and 3ds Max with Backburner
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Setting up an Amazon EC2 Render Farm for Maya and 3ds Max with Backburner

Posted 7 April 2014 4:22 pm by Cory Mogk on Mr. Entertainment

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Film, TV and VFX , Design Visualization ,

A very thorough tutorial from Jud Pratt showing how to set up an Amazon EC2 render farm for 3ds Max or Maya with Backburner

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Expert Challenge videos are available on the Area
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Expert Challenge videos are available on the Area

Posted 4 April 2014 1:33 pm by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Dev and Tips and Tricks sessions for 3ds Max, Maya and Mudbox

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Enabling MaxScript Support in the Sublime Text Editor
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Enabling MaxScript Support in the Sublime Text Editor

Posted 3 April 2014 4:17 pm by visualz on Amalgamation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

In this short video, I step way out of my typical comfort zone to share an interesting tip and trick for the TD’s and scripting gang out there. Sublime Text is a popular text-editor that accommodates lots of favored workflows in the industry. This quick video shows how to add support to it for MaxScript. The result is the ability to open, edit and execute MaxScripts from Sublime, which also has support for Python (as does 3ds Max 2015).

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The Teacher becomes the Designer - Welcome Jenni O'Connor
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The Teacher becomes the Designer - Welcome Jenni O'Connor

Posted 2 April 2014 3:44 pm by eperlberg on The Max Makers

Software: Autodesk 3ds Max , Autodesk VIZ ,

Industry: Games , Film, TV and VFX , Design Visualization ,

3ds Max Senior User Experience Designer Jenni O'Connor.

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Maya Mondays - Bifrost Shader
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Maya Mondays - Bifrost Shader

Posted 1 April 2014 3:40 pm by dobert on The Desk

Software: Autodesk Maya ,

Industry: Film, TV and VFX , Professional Video , Design Visualization ,

Tips and tricks to get data out of Bifrost and into a shader to render images for Post.

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Mudbox Sculpt & Paint Layers to 3ds Max 2015 (non-destructive interop)
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Mudbox Sculpt & Paint Layers to 3ds Max 2015 (non-destructive interop)

Posted 31 March 2014 10:30 pm by visualz on Amalgamation

Software: Autodesk 3ds Max , Autodesk Mudbox ,

Industry: Games , Film, TV and VFX , Professional Video ,

In this short video, I take a look at how to use the one-click interop between 3ds Max 2015 and Mudbox 2015. Specific area of interst are two options for sending Mudbox sculpt layers to 3ds Max as Morpher modifier targets and secondly, sending Mudbox paint layers to 3ds Max as non-destructive, Composite maps for subsequent material editing.

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