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Autodesk AREA Blogs

Blogs by Autodeskers

Maya Monday - Attaching objects to a deforming mesh
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Maya Monday - Attaching objects to a deforming mesh

Posted 3 February 2015 2:46 am by dobert on The Desk

Software: Autodesk Maya ,

Industry: Film, TV and VFX , Education ,

3 ways to attach and align objects to a deforming mesh.

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3ds Max Template Workflows for New & Part-Time Users
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3ds Max Template Workflows for New & Part-Time Users

Posted 29 January 2015 11:42 pm by visualz on Amalgamation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

My 60-minute lecture from Autodesk University 2014. This session explores several 3ds Max software workflows throughout the production pipeline that accommodate fast turnaround for new, part-time, and casual users - as well as for seasoned veterans who want to create beautiful static images or animations without an in-depth “guru” knowledge of 3ds Max software.

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Creating Topological Art in Maya with XGen
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Creating Topological Art in Maya with XGen

Posted 29 January 2015 4:24 pm by Cory Mogk on Mr. Entertainment

Software: Autodesk Maya , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Design Visualization ,

This movie shows you how to use XGen to create a series of primitive cubes, then adjust their heights and color via ptex map to create interesting works of art.

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Maya Monday - Working with lots of objects - part2
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Maya Monday - Working with lots of objects - part2

Posted 26 January 2015 2:52 am by dobert on The Desk

Software: Autodesk Maya ,

Industry: Film, TV and VFX , Education ,

This is a quick run through of working large objects and touches on the set up of a simple rig. I rushed it a bit because I had to catch a flight up to Montreal. Thanks for watching Daryl

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How many cores does 3ds Max support? Part 2: Renderers
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How many cores does 3ds Max support? Part 2: Renderers

Posted 22 January 2015 2:40 pm by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

In this second post we'll look at the scanline and mental ray renderers and how many cores they can use.

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How many cores does 3ds Max support?
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How many cores does 3ds Max support?

Posted 21 January 2015 2:14 pm by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

A quick overview of the number of cores that 3ds Max can use.

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What Could Project Draco Do For Storyboarding and Animatics?
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What Could Project Draco Do For Storyboarding and Animatics?

Posted 19 January 2015 10:16 pm by Cory Mogk on Mr. Entertainment

Software: Autodesk 3ds Max , Autodesk Maya , Autodesk MotionBuilder , Autodesk Maya LT ,

Industry: Games , Film, TV and VFX , Creative Finishing , Professional Video , Design Visualization , Education ,

We asked Matthew Chan from the Hyperspace Madness team to try out Project Draco as a storyboarding tool.

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Maya Monday - working with lots of objects - part1
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Maya Monday - working with lots of objects - part1

Posted 13 January 2015 2:24 am by dobert on The Desk

Software: Autodesk Maya ,

Industry: Film, TV and VFX , Education ,

Learn how to Render very large poly count scenes in Mental Ray using proxies.

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Controlling how Backburner handles missing bitmaps, xrefs and plugins
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Controlling how Backburner handles missing bitmaps, xrefs and plugins

Posted 8 January 2015 2:15 pm by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

With the lastest Backburner 2015 version you can chose whether these cause a warning or an error.

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Harnessing the power of the 3ds Max Template Workflow
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Harnessing the power of the 3ds Max Template Workflow

Posted 7 January 2015 6:23 pm by eperlberg on The Max Makers

Software: Autodesk 3ds Max , Autodesk VIZ ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Samples are good, Customs are better

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