Blogs by Autodeskers
What kind of work goes into making a new demo video here at Autodesk? Check out screenshots for an upcoming video by Games Technical Specialist Matthew Doyle.
A new 2 part video series showing how to blur or pixelate faces, logos and anything else you don't want people to see in your shots.
Matthew explains how to easily tile textures in a real time shader using ShaderFX in Maya LT.
A quick set of tips on using the depth of field in VP2
Check out some demos of a few handy Display related BonusTools
The Autodesk Learning Team has a new series on learning MotionBuilder
Eric Mootz has ported one of his Softimage plug-ins to Maya for particle meshing
Back in the fall, we announced the availability of running some Autodesk software remotely - here's an overview of how that works.
This is a quick tutorial on Maya's Set Driven Key.
A tip on interoperability between Flame & Lustre - The Flame Premium suite. Utilizing multiple mattes in a Lustre timeline.