Blogs by Autodeskers
Announcing the Flux geometry cloning and placement toolkit and a new Max Creation Graph sample pack for 3ds Max 2016.
Free your computer with 3ds Max 2016 support for A360 Rendering.
3ds Max 2016 introduces a new Design Workspace, a task-based workflow to help new users
Updated version for interoperability with After Effects through ste sets
In this video, I explain the workflow to convert your .bif files to .prt. It's quite simple, but there's a few things to help you set up your environment that will make your life much easier.
A quick demo teaching you how to turn XGen primitive splines into real geometry.
I demo of how to make a field of grass and weeds using XGen expressions to control the instanced Archives. I also cover some tips and tricks on working with large face counts in VP2.
Check out a demo of some of the new UV Editing features in Maya 2016 as well as BonusTools 2016.
A quick lesson on how to use XGen to create a braided ponytail.
Check out how to create crowd waves using the new animation presets and animation offsets in 3ds Max 2016 Extension 1!