Blogs by Autodeskers
Now that 3ds Max 2016 is available for download the team and I have uploaded a set of sample MCG tools to play with and learn from.
Rejoice! We can now import Inventor Constraints! This blog post is centered around the newly added support for Inventor constraints as well as the new Start-up Templates in 3ds Max 2016. The custom template used in this video is available to everyone by clicking on the download link below. Here is what you need to know: - Unzip the folder to your local drive - In Max, open the Start-up Template Manager, select Import, navigate to the unzip location - To access the consolidated lighting controls as seen in the video, open the Parameter Collector by pressing ALT+2 Hope you enjoy it!
See how the MCG actually operates
Here are some videos to show what's new and improved in Maya 2016
Introducing the Max Creation Graph (MCG) editor in 3ds Max 2016.
Some quick tips and tricks:-)
This is a quick tutorial teaching how to easily hang objects on a rope using nCloth and nHair in Maya.
A video tutorial showing a little script I developed about converting Shapes into Populate Flow.
Welcome to the new blog space for the 3ds Max Rendering Development Team. We'll kick-off our blog posts by introducing the people involved with all-things-rendering for 3ds Max...