Blogs by Autodeskers
Tips and tricks to get data out of Bifrost and into a shader to render images for Post.
In this short video, I take a look at how to use the one-click interop between 3ds Max 2015 and Mudbox 2015. Specific area of interst are two options for sending Mudbox sculpt layers to 3ds Max as Morpher modifier targets and secondly, sending Mudbox paint layers to 3ds Max as non-destructive, Composite maps for subsequent material editing.
You can either browse the help online or download it to your machine
Workaround to import newer SketchUp files.
At GDC 2014, we caught up with indie game makers on the show floor.
There were a ton of modeling updates in 2015. Watch this video to see all of the goodness.
Some test to highlight what the attribute settings in Bifrost do.
Autodesk TinkerCad offers some very interesting possibilities for geometry generation
All the new feature videos for 3ds Max 2015 in one post