Blogs by Autodeskers
3ds Max 2016 just got a new Physical Camera with settings to match your real world pics.
In this part, we take a closer look at the techniques used to build the MCG Low Poly modifier.
In this post, we’ll be looking at how to use a custom MCG modifier to help you create "Low Poly" art.
Announcing the Flux geometry cloning and placement toolkit and a new Max Creation Graph sample pack for 3ds Max 2016.
Free your computer with 3ds Max 2016 support for A360 Rendering.
3ds Max 2016 introduces a new Design Workspace, a task-based workflow to help new users
Updated version for interoperability with After Effects through ste sets
In this video, I explain the workflow to convert your .bif files to .prt. It's quite simple, but there's a few things to help you set up your environment that will make your life much easier.
A quick demo teaching you how to turn XGen primitive splines into real geometry.
I demo of how to make a field of grass and weeds using XGen expressions to control the instanced Archives. I also cover some tips and tricks on working with large face counts in VP2.