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Max Creation Graph (MCG) Sample Pack for 3ds Max 2016
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Max Creation Graph (MCG) Sample Pack for 3ds Max 2016

Posted 17 April 2015 3:59 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Now that 3ds Max 2016 is available for download the team and I have uploaded a set of sample MCG tools to play with and learn from.

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3ds Max 2016: Inventor Constraints and Start-up Templates
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3ds Max 2016: Inventor Constraints and Start-up Templates

Posted 15 April 2015 1:22 pm by Jose Elizardo on Jose Elizardo’s Blog

Software: Autodesk 3ds Max ,

Industry: Design Visualization ,

Rejoice! We can now import Inventor Constraints! This blog post is centered around the newly added support for Inventor constraints as well as the new Start-up Templates in 3ds Max 2016. The custom template used in this video is available to everyone by clicking on the download link below. Here is what you need to know: - Unzip the folder to your local drive - In Max, open the Start-up Template Manager, select Import, navigate to the unzip location - To access the consolidated lighting controls as seen in the video, open the Parameter Collector by pressing ALT+2 Hope you enjoy it!

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3ds Max 2016 - Max Creation Graph. A learning experiment
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3ds Max 2016 - Max Creation Graph. A learning experiment

Posted 14 April 2015 3:19 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

See how the MCG actually operates

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What New in Maya 2016?
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What New in Maya 2016?

Posted 13 April 2015 9:21 pm by Cory Mogk on Mr. Entertainment

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization , Education ,

Here are some videos to show what's new and improved in Maya 2016

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Introducing Max Creation Graphs
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Introducing Max Creation Graphs

Posted 13 April 2015 1:07 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Introducing the Max Creation Graph (MCG) editor in 3ds Max 2016.

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Introducing 3ds Max 2016
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Introducing 3ds Max 2016

Posted 12 April 2015 6:57 pm by eperlberg on The Max Makers

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Introducing 3ds Max 2016

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Maya Monday - How to move components like edges and vertices
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Maya Monday - How to move components like edges and vertices

Posted 6 April 2015 5:32 pm by dobert on The Desk

Software: Autodesk Maya , Autodesk Maya LT ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Some quick tips and tricks:-)

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Maya Monday - using nCloth and nHair to hang objects on a rope
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Maya Monday - using nCloth and nHair to hang objects on a rope

Posted 30 March 2015 4:53 pm by dobert on The Desk

Software: Autodesk Maya ,

Industry: Film, TV and VFX , Education ,

This is a quick tutorial teaching how to easily hang objects on a rope using nCloth and nHair in Maya.

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Generate Populate Flow from Shapes
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Generate Populate Flow from Shapes

Posted 28 March 2015 4:35 am by Rodrigo Assaf on CG Samba

Software: Autodesk 3ds Max , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization , Education ,

A video tutorial showing a little script I developed about converting Shapes into Populate Flow.

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Welcome to the Render Team Blog
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Welcome to the Render Team Blog

Posted 13 March 2015 2:07 pm by Rendering Alliance on The Rendering Alliance

Software: Autodesk 3ds Max , Autodesk VIZ , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Welcome to the new blog space for the 3ds Max Rendering Development Team. We'll kick-off our blog posts by introducing the people involved with all-things-rendering for 3ds Max...

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