Autodesk AREA Blogs

Blogs by Autodeskers

3ds Max - Open Subdiv or Turbosmooth? Whats the difference?
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3ds Max - Open Subdiv or Turbosmooth? Whats the difference?

Posted 5 May 2015 4:19 pm by chrismmurray on Pinning the Stack

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Chris Murray explains the difference between the Open Subdiv modifier and the Turbosmooth modifer

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Download location of the 2016 Hires Populate data
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Download location of the 2016 Hires Populate data

Posted 5 May 2015 8:32 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Link to the hires Populate data for 3ds Max 2016

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Download the 3ds Max 2016 help files
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Download the 3ds Max 2016 help files

Posted 1 May 2015 8:27 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Links to the download page with the product help installers.

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Error when using mental ray DBR in 3ds Max 2016: Could not locate MDL shared core library.
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Error when using mental ray DBR in 3ds Max 2016: Could not locate MDL shared core library.

Posted 29 April 2015 8:19 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Quick workaround to get DBR working in 3ds Max 2016

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Light Echoes
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Light Echoes

Posted 28 April 2015 1:39 am by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Education ,

When a star brightness changes suddenly the scattered light from the surrounding cloud does not reach us all at the same time. It is delayed based on the total distance traveled and the speed of light. The result is called a light echo. To better understand how a light echo works I created a simulation of one.

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Max Creation Graph
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Max Creation Graph

Posted 27 April 2015 7:34 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Scriptspot have added a MCG repository!

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Maya 2016 Modeling and UV Editing Improvements (everything you need to know)
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Maya 2016 Modeling and UV Editing Improvements (everything you need to know)

Posted 20 April 2015 5:02 pm by STLR on My Oh Maya!

Software: Autodesk Mudbox , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Professional Video , Education ,

See a detailed review of all of the many modeling and UV editing improvements that were made in Maya 2016.

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Do you have many lights in your scene and do you use the mental ray renderer?
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Do you have many lights in your scene and do you use the mental ray renderer?

Posted 20 April 2015 11:55 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

New feature in 3ds Max 2016: mental ray Light Importance Sampling

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Curvature to Vertex Color Modifier using Max Creation Graph
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Curvature to Vertex Color Modifier using Max Creation Graph

Posted 20 April 2015 3:29 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

In this blog post I share an MCG tool for computing curvature and storing it in the vertex color channel. I also share a couple of fun little tools: one for coloring grey-scale vertex colors and another for smoothing the vertex colors. I also discuss the TriMesh, data channels, mapping channels, and vertex colors.

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Take a Tour of 3ds Max 2016 (NAB 2015 Theater Presentation)
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Take a Tour of 3ds Max 2016 (NAB 2015 Theater Presentation)

Posted 17 April 2015 6:45 pm by visualz on Amalgamation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

Take a Tour of the New 3ds Max 2016; NAB 2015 Theater Presentation

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