Blogs by Autodeskers
3 ways to attach and align objects to a deforming mesh.
My 60-minute lecture from Autodesk University 2014. This session explores several 3ds Max software workflows throughout the production pipeline that accommodate fast turnaround for new, part-time, and casual users - as well as for seasoned veterans who want to create beautiful static images or animations without an in-depth “guru” knowledge of 3ds Max software.
This movie shows you how to use XGen to create a series of primitive cubes, then adjust their heights and color via ptex map to create interesting works of art.
This is a quick run through of working large objects and touches on the set up of a simple rig. I rushed it a bit because I had to catch a flight up to Montreal. Thanks for watching Daryl
In this second post we'll look at the scanline and mental ray renderers and how many cores they can use.
A quick overview of the number of cores that 3ds Max can use.
We asked Matthew Chan from the Hyperspace Madness team to try out Project Draco as a storyboarding tool.
Learn how to Render very large poly count scenes in Mental Ray using proxies.
With the lastest Backburner 2015 version you can chose whether these cause a warning or an error.
Samples are good, Customs are better