Blogs by Autodeskers
Chris Murray explains the difference between the Open Subdiv modifier and the Turbosmooth modifer
Link to the hires Populate data for 3ds Max 2016
Links to the download page with the product help installers.
Quick workaround to get DBR working in 3ds Max 2016
When a star brightness changes suddenly the scattered light from the surrounding cloud does not reach us all at the same time. It is delayed based on the total distance traveled and the speed of light. The result is called a light echo. To better understand how a light echo works I created a simulation of one.
See a detailed review of all of the many modeling and UV editing improvements that were made in Maya 2016.
New feature in 3ds Max 2016: mental ray Light Importance Sampling
In this blog post I share an MCG tool for computing curvature and storing it in the vertex color channel. I also share a couple of fun little tools: one for coloring grey-scale vertex colors and another for smoothing the vertex colors. I also discuss the TriMesh, data channels, mapping channels, and vertex colors.
Take a Tour of the New 3ds Max 2016; NAB 2015 Theater Presentation