Blogs by Autodeskers
A quick demo on how to get nDynamics to work with Parallel Rig Evaluation for faster performance in
In this post, we look at how to use transformation matrices in MCG to create horns.
Got a super cool new workstation this week!!!! Check out the performance improvements I am getting on the HP z840 in Maya 2016.
Collaborate in 3ds Max 2016 more efficiently, XRef offers improved stability and non-destructive workflows
Cut, trim and edit the stories of your design directly in 3ds Max 2016 with the new Camera Sequencer
A quick demo on how to set a bucket dropping into a well using nHair for the rope.
3ds Max 2016 now supports Inventor Animation eliminating the need to rig your assemblies
Expand the capabilities of 3ds Max 2016 with the new Max Creation Graph (MCG)
Max Creation Graph, or MCG for short, is a visual functional programming language embedded in Autodesk 3ds Max 2016. In this post I wanted to take a deeper dive into the MCG programming language aimed at a programmer audience.
3ds Max 2016 ships with a fully customizable Template System to speed up scene creation