Blogs by Autodeskers
Introducing the Max Creation Graph (MCG) editor in 3ds Max 2016.
Some quick tips and tricks:-)
This is a quick tutorial teaching how to easily hang objects on a rope using nCloth and nHair in Maya.
A video tutorial showing a little script I developed about converting Shapes into Populate Flow.
Welcome to the new blog space for the 3ds Max Rendering Development Team. We'll kick-off our blog posts by introducing the people involved with all-things-rendering for 3ds Max...
How to use the Maya Geodesic Voxel Skin and send it to your 3DS Max Characters
Some nice workflow tips. I show some of the newer options in the transform tools as well as some little known hotkeys that will help you work faster in Maya 2015.
Since GDC is approaching, a short trip down memory lane in preparation
How do you add a scrollbar to a rollout using Maxscript