Blogs by Autodeskers
Paul Neale's VI5392: Making Fast and Effective Animation: Procedural Animation Tools in 3ds Max Software
It all started at SIGGRAPH 2014, now it's Autodesk University - 3ds Max 2015 Extension 2 is here!
Listing the 3ds Max related AU 2014 sessions.
Learn how to prep and import Photoshop PSD layers into Action and create a 3D scene.
Some background information on the number of CPU cores that are used when also using the GPU.
Some useful tips that may help you out with Maya's nHair
A small tip to ensure that the scenematerials array is up to date in case you've deleted materials from the scene.
In this blog post, see how to create customizable chart graphs. You'll see multiple examples and different techniques that you can pick and choose from in order to build template based graphics.
A quick example of how to change your deformer evaluation in Maya
How to fix the 3ds Max installs on your render machines to prevent this error from happening