Blogs by Autodeskers
This is a quick run through of working large objects and touches on the set up of a simple rig. I rushed it a bit because I had to catch a flight up to Montreal. Thanks for watching Daryl
In this second post we'll look at the scanline and mental ray renderers and how many cores they can use.
A quick overview of the number of cores that 3ds Max can use.
We asked Matthew Chan from the Hyperspace Madness team to try out Project Draco as a storyboarding tool.
Learn how to Render very large poly count scenes in Mental Ray using proxies.
With the lastest Backburner 2015 version you can chose whether these cause a warning or an error.
Samples are good, Customs are better
Get them from the Autodesk Application Manager or download them from autodesk.com and subscription center.
Some cool tips to get the most out of Maya's Blendshapes
This is a 50 minute presentation highlighting 45 of my favorite tips from the last years Maya Mondays posts. There are a few new ones too:-)