Autodesk AREA Blogs

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Error when using mental ray DBR in 3ds Max 2016: Could not locate MDL shared core library.
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Error when using mental ray DBR in 3ds Max 2016: Could not locate MDL shared core library.

Posted 29 April 2015 8:19 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Quick workaround to get DBR working in 3ds Max 2016

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Light Echoes
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Light Echoes

Posted 28 April 2015 1:39 am by Duncan Brinsmead on Duncan's Corner

Software: Autodesk Maya ,

Industry: Games , Film, TV and VFX , Education ,

When a star brightness changes suddenly the scattered light from the surrounding cloud does not reach us all at the same time. It is delayed based on the total distance traveled and the speed of light. The result is called a light echo. To better understand how a light echo works I created a simulation of one.

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Max Creation Graph
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Max Creation Graph

Posted 27 April 2015 7:34 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

Scriptspot have added a MCG repository!

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Maya 2016 Modeling and UV Editing Improvements (everything you need to know)
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Maya 2016 Modeling and UV Editing Improvements (everything you need to know)

Posted 20 April 2015 5:02 pm by STLR on My Oh Maya!

Software: Autodesk Mudbox , Autodesk Entertainment Creation Suite ,

Industry: Games , Film, TV and VFX , Professional Video , Education ,

See a detailed review of all of the many modeling and UV editing improvements that were made in Maya 2016.

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Do you have many lights in your scene and do you use the mental ray renderer?
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Do you have many lights in your scene and do you use the mental ray renderer?

Posted 20 April 2015 11:55 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization , Education ,

New feature in 3ds Max 2016: mental ray Light Importance Sampling

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Curvature to Vertex Color Modifier using Max Creation Graph
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Curvature to Vertex Color Modifier using Max Creation Graph

Posted 20 April 2015 3:29 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

In this blog post I share an MCG tool for computing curvature and storing it in the vertex color channel. I also share a couple of fun little tools: one for coloring grey-scale vertex colors and another for smoothing the vertex colors. I also discuss the TriMesh, data channels, mapping channels, and vertex colors.

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Take a Tour of 3ds Max 2016 (NAB 2015 Theater Presentation)
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Take a Tour of 3ds Max 2016 (NAB 2015 Theater Presentation)

Posted 17 April 2015 6:45 pm by visualz on Amalgamation

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Professional Video , Design Visualization ,

Take a Tour of the New 3ds Max 2016; NAB 2015 Theater Presentation

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One 3ds Max 2016
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One 3ds Max 2016

Posted 17 April 2015 11:40 am by MaxStation on MaxStation

Software: Autodesk 3ds Max ,

Industry: Games , Professional Video , Design Visualization , Education ,

What happened to 3ds Max Design?

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Max Creation Graph (MCG) Sample Pack for 3ds Max 2016
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Max Creation Graph (MCG) Sample Pack for 3ds Max 2016

Posted 17 April 2015 3:59 am by Christopher Diggins on 3ds Max Mayhem

Software: Autodesk 3ds Max ,

Industry: Games , Film, TV and VFX , Design Visualization ,

Now that 3ds Max 2016 is available for download the team and I have uploaded a set of sample MCG tools to play with and learn from.

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3ds Max 2016: Inventor Constraints and Start-up Templates
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3ds Max 2016: Inventor Constraints and Start-up Templates

Posted 15 April 2015 1:22 pm by Jose Elizardo on Jose Elizardo’s Blog

Software: Autodesk 3ds Max ,

Industry: Design Visualization ,

Rejoice! We can now import Inventor Constraints! This blog post is centered around the newly added support for Inventor constraints as well as the new Start-up Templates in 3ds Max 2016. The custom template used in this video is available to everyone by clicking on the download link below. Here is what you need to know: - Unzip the folder to your local drive - In Max, open the Start-up Template Manager, select Import, navigate to the unzip location - To access the consolidated lighting controls as seen in the video, open the Parameter Collector by pressing ALT+2 Hope you enjoy it!

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