Blogs by Autodeskers
DDB New Zealand Enhances Its High-End Production and Workflow with Autodesk Smoke for Mac
This year we had our first ever gunslinger event for 3ds Max. This was an opportunity for members of the development team (developers, QA, design, and leadership) to meet a cross-section of 3ds Max users and discuss their ideas, questions, and concerns. One thing they wanted to know was how the development tool chooses what to work on. One of the a key influences on the work we do are CERs.
CAVE is an exciting new conference hosted by Autodesk that brings together a spectrum of artists, designers, and storytellers to explore and celebrate the fundamental spirit that traverses these creative domains and disciplines. December 2nd will deliver a full day of keynote speeches, seminars and networking sessions from world renown artists & designers sharing their methods and sources of creativity.
Maya LT Extension 1 available, check out the new updates
‘Smoke Essentials’ by Alexis Van Hurkman Now Available!
With 798 episodes to date, featuring 11 different Doctors, creating a trailer that covers this half century for the 50th anniversary special of Dr Who is clearly quite a brief. However, it's a brief that Framestore seems to have succeeded with and judging by the feedback on YouTube excelled at.
What happens when you mix good DNA & evolution with a strong dose of field experience? You get the expertise of a highly qualified support team that knows your business. The Flame Premium support team is globally recognized as a leader in their field. Customers, partners, even competitors often ask, "What makes this team so good at what they do"
Industrial robots & motion control are concepts embraced within VFX since the advent of CGI, but with a little out-of-the-box thinking and a lot of creativity, the guys (& robots) at Bot & Dolly have produced something truly magical
Good news from the Autodesk Developer Network for our M&E developer customers. ADN will be hosting a DevDays M&E conference where I will talk about the new Python API in 3ds Max and Kevin Vandecar has launched a new blog for 3ds Max SDK users.