Blogs by Autodeskers
Quick workaround to get DBR working in 3ds Max 2016
When a star brightness changes suddenly the scattered light from the surrounding cloud does not reach us all at the same time. It is delayed based on the total distance traveled and the speed of light. The result is called a light echo. To better understand how a light echo works I created a simulation of one.
See a detailed review of all of the many modeling and UV editing improvements that were made in Maya 2016.
New feature in 3ds Max 2016: mental ray Light Importance Sampling
In this blog post I share an MCG tool for computing curvature and storing it in the vertex color channel. I also share a couple of fun little tools: one for coloring grey-scale vertex colors and another for smoothing the vertex colors. I also discuss the TriMesh, data channels, mapping channels, and vertex colors.
Take a Tour of the New 3ds Max 2016; NAB 2015 Theater Presentation
Now that 3ds Max 2016 is available for download the team and I have uploaded a set of sample MCG tools to play with and learn from.
Rejoice! We can now import Inventor Constraints! This blog post is centered around the newly added support for Inventor constraints as well as the new Start-up Templates in 3ds Max 2016. The custom template used in this video is available to everyone by clicking on the download link below. Here is what you need to know: - Unzip the folder to your local drive - In Max, open the Start-up Template Manager, select Import, navigate to the unzip location - To access the consolidated lighting controls as seen in the video, open the Parameter Collector by pressing ALT+2 Hope you enjoy it!