Blogs by Autodeskers
In this session, we'll discuss the cloud and the increasingly critical role it will play in media and entertainment.
In 3ds Max 2016 Extension 1 a set of new operators were added to Max Creation Graph (MCG) to enable the creation of rigid body simulations using the Bullet physics library. Here are a couple of samples to help you get started.
Autodesk University Brazil 2015 - 3thrd of September in WTC São Paulo - Brazil
In this session, we'll discuss procedural content creation and how this will continue to impact our industry.
A list of what has been addressed in SP1.
Where can you download the extension?
Announcing new extensions to Max Creation Graphs and MAXScript for 3ds Max 2016 Extension 1.
3ds Max 2016 Extension 1 is here! TextPlus and Voxels and Stingrays, Oh Max! (Updated)
Yet another variation on getting rid of custom attributes
Inspired by a user’s MCG geometry stacking modifier, I decided to try my hand at something similar. In other news I'll be doing a presentation on procedural content creation at Siggraph on Tuesday August 11th as part of the Autodesk Vision Series.