Blogs by Autodeskers
See how the MCG actually operates
Here are some videos to show what's new and improved in Maya 2016
Introducing the Max Creation Graph (MCG) editor in 3ds Max 2016.
Some quick tips and tricks:-)
This is a quick tutorial teaching how to easily hang objects on a rope using nCloth and nHair in Maya.
A video tutorial showing a little script I developed about converting Shapes into Populate Flow.
Welcome to the new blog space for the 3ds Max Rendering Development Team. We'll kick-off our blog posts by introducing the people involved with all-things-rendering for 3ds Max...
How to use the Maya Geodesic Voxel Skin and send it to your 3DS Max Characters
Some nice workflow tips. I show some of the newer options in the transform tools as well as some little known hotkeys that will help you work faster in Maya 2015.