Blogs by Autodeskers
Free your computer with 3ds Max 2016 support for A360 Rendering.
3ds Max 2016 introduces a new Design Workspace, a task-based workflow to help new users
Updated version for interoperability with After Effects through ste sets
In this video, I explain the workflow to convert your .bif files to .prt. It's quite simple, but there's a few things to help you set up your environment that will make your life much easier.
A quick demo teaching you how to turn XGen primitive splines into real geometry.
I demo of how to make a field of grass and weeds using XGen expressions to control the instanced Archives. I also cover some tips and tricks on working with large face counts in VP2.
Check out a demo of some of the new UV Editing features in Maya 2016 as well as BonusTools 2016.
A quick lesson on how to use XGen to create a braided ponytail.
Check out how to create crowd waves using the new animation presets and animation offsets in 3ds Max 2016 Extension 1!
In this post, we'll cover some techniques to help you build your own MCG graphs and functions.