Autodesk 3ds Max
Blogs by Autodeskers
A quick hot tip video showing you the two different methods of loading media into action and how to deal with them. You'll love Action Extraction :)
Who says we don't listen to the community? We've responded to a lot of the feedback from the community and we want to hear what's next!
Well not here, but in Subscription Center and as a trial download on www.autodesk.com
Sometimes caused by excessive numbers of tracks that you don't want in your scenes. Like lots of note tracks, lots of retimers etc.
In my daily AREA activities, I get to come into contact with lots of talented artists, high-end technical users and hear about some pretty interesting projects. One such project is The OceanMaker, headed by Lucas Martell. To sum it up, The OceanMaker is an animated short film that is looking for some online love (and funding). Nowadays, with crowdfunding being so ubiquitous, it is hard for everyone to get an equal chance under the spotlight and make cool things happen. I was able to talk to Lucas about The OceanMaker on what it is like to pull together a team of people and jumpstart an idea.
Todays blog post is strictly for 3ds Max C++ programmer. I'm going to share a class that simplifies the process of embedding Qt C++ content in a dockable 3ds Max frame.
The Node Editor which was introduced in Maya 2013 has had some nice updates in Maya 2014. The Node Editor allows you to quickly and easily make and break connections between nodes using an intuitive, modern interface.
I hope everyone is excited about the new releases - we are!