Blogs by Autodeskers
Matthew's new 8 part character modeling series is ready for consumption. Go Cat Fu!
This is from the Autodesk Masterclass series for SigGraph 2009. Originally posted on the AREA website for the masterclasses, for some reason it got cut off in the fourth video so this is a re-posting of the entire presentation. Since the time of this recording, there have also been more features added to 3ds Max for non-photorealistic rendering. Most notably are the Nitrous Stylized Viewport options available to the Quicksilver GPU rendering engine.
How to Extract Animation from Populate Characters into your Own Biped Characters.
A couple of tips and tricks to make it easier to bake populate characters by creating a button for it and to reduce the number of keys so it's easier to tweak the animation afterwards
Lots of fixes for 2015, come and get it!
This service pack contains both fixes for 3ds Max 2015 & 3ds Max Design 2015 and also addresses the Heartbleed vulnerability.
You can bake selected populate characters so you can add accessories like hats, glasses, mobile phones etc.
This is a "living document" that will continue to grow - so please check back from time to time. This is an un-official listing of lots of FREE tools that are out there in the community for 3ds Max. This is obviously a partial listing and the focus here is not things like texture map or model libraries, but, rather, tools that run within 3ds Max that help workflows and pipelines along.
Indie studio Give Up Games talks to us about using Maya LT for their game 'The Elf Who Killed Christmas'.
Information for this weeks New York and Atlanta User group events.