Showing posts in "Autodesk Maya" category:
Scouring through the online forums, I came across an interesting set of tools for Maya. froTools and froRetopo are a collection (or consolidation) of existing Maya tools with added custom functionalities that the author, Froyok aka Fabrice Piquet, had written for himself. Now, his tools are used by everyone from his classmates to artists at Blizzard. The following is our conversation about his motivation for writing custom tools, juggling his time between his personal game project 'EXIL' and keeping up with an intensive games-focused school program, ans well as what new ideas are cooking for future fro- tools.
British animation studio The Line produced an animated short titled "Everything I Can See From Here". Traditionally reliant on 2D graphic applications, The Line experimented with 3D and used Maya to help bring part of a character to life.
So you are looking for a tablet that you can doodle with using a stylus, but you miss having a full PC behind it. Why not combo them? In this blog entry, I take a look at the Lenovo ThinkPad X230T...which is pretty much that combo.
Wes McDermott (aka the 3D Ninja) created an iPhone app – CameraMan for Maya - that allows you to drive a Maya camera or any object, via the gyroscope in an iPhone (or iPad). CameraMan was nominated at the 3D World Magazine CG Awards 2011 for Software Innovation of the Year. I had a quick chat with Wes to ask him about CameraMan and how he got started with the idea for it.
Got to catch up with Mashru Mishu on his latest work, the HAWKEN MECH! In addition, Mashru shares some useful modeling techniques in Maya (just noticed he's still using MJPoly Tools!) and talks about stuff he's been working on lately (Hawken, Dishonored, VERTEX, etc.).
While surfing the great Interweb, I came across this 3d animated cartoon character, "The Fox", created by Algerian artist Rabie Rahou. Rabie made "The Fox" in Maya, rendered in mental ray. Some concept, wireframes and rendered images, along with a short animation clip of "The Fox" -- check it out!
Some of you may have already seen this tech demo from Quantic Dream (the guys who did Heavy Rain) but for those who haven't -- you should definitely check this out if you are into games (who isn't??!). This week at GDC, David Cage, founder of Quantic Dream, revealed to audiences this tech demo named KARA, which highlights the new proprietary technologies being developed at the French game company. Keep in mind that this tech demo was running in realtime on the PS3.