Showing posts in "Modeling" category:
Got to catch up with Mashru Mishu on his latest work, the HAWKEN MECH! In addition, Mashru shares some useful modeling techniques in Maya (just noticed he's still using MJPoly Tools!) and talks about stuff he's been working on lately (Hawken, Dishonored, VERTEX, etc.).
Blizzard Lead Character Modeler Rich Diamant recently released a set of handy modeling+UV tools for Maya, "Diamant Modeling Tools Alpha 1.0". I'm lucky enough to get a hold of Rich to ask him a few questions about DMT, here's what he had to say...